juliangrechenriquez/worldofspirits/assets-find-built-in

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Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

Install

npx vskill@latest install juliangrechenriquez/worldofspirits/assets-find-built-in

SKILL.md

The same SKILL.md was published earlier as memphis004/projectf/assets-find-built-in.

Assets / Find (Built-in)

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

Inputs

  • name (optional) — case-insensitive name fragment. Underscores, hyphens, spaces, and periods delimit search words so partial-word matching works.
  • type (optional) — restrict results to assets assignable to this type (e.g. UnityEngine.Texture2D).
  • maxResults — cap on returned list size (default 10).

Ranking

Results are sorted by descending match quality: exact match → substring match → all-words match → partial-words match. Within a rank, results are sorted alphabetically by filename for stable ordering.

How to Call

bash
unity-mcp-cli run-tool assets-find-built-in --input '{
"name": "string_value",
"type": "string_value",
"maxResults": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool assets-find-built-in --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
namestringNoThe name of the asset to filter by.
typeanyNoThe type of the asset to filter by.
maxResultsintegerNoMaximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated.
Input JSON Schema
json
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"type": {
"$ref": "#/$defs/System.Type"
},
"maxResults": {
"type": "integer"
}
},
"$defs": {
"System.Type": {
"type": "string"
}
}
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)"
}
},
"$defs": {
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List(AIGD.AssetObjectRef)": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}

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