juliangrechenriquez/worldofspirits/assets-material-create
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Checking that the SKILL.md file is still in the repository.
Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`.
Install
npx vskill@latest install juliangrechenriquez/worldofspirits/assets-material-createSKILL.md
Assets / Create Material
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
Inputs
assetPath— must start withAssets/and end with.mat.shaderName— name resolvable viaUnityEngine.Shader.Find.
Behavior
Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an AssetObjectRef pointing at the new asset.
How to Call
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-material-create --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-material-create --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
assetPath | string | Yes | Asset path. Starts with 'Assets/'. Ends with '.mat'. | |
shaderName | string | Yes | Name of the shader that need to be used to create the material. |
Input JSON Schema
Output
Output JSON Schema
Security
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Source
- SKILL.md in the repositoryCheckingWorld Of Spirits/.agents/skills/assets-material-create/SKILL.md
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