Skill v1.0.0
currentLLM-judged scan90/100version: "1.0.0" name: assets-material-create description: Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid shaderName. metadata: generated-by: mcp-plugin-dotnet
Assets / Create Material
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
Inputs
assetPath— must start withAssets/and end with.mat.shaderName— name resolvable viaUnityEngine.Shader.Find.
Behavior
Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an AssetObjectRef pointing at the new asset.
How to Call
unity-mcp-cli run-tool assets-material-create --input '{"assetPath": "string_value","shaderName": "string_value"}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-material-create --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-material-create --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
assetPath | string | Yes | Asset path. Starts with 'Assets/'. Ends with '.mat'. | |
shaderName | string | Yes | Name of the shader that need to be used to create the material. |
Input JSON Schema
{"type": "object","properties": {"assetPath": {"type": "string"},"shaderName": {"type": "string"}},"required": ["assetPath","shaderName"]}
Output
Output JSON Schema
{"type": "object","properties": {"result": {"$ref": "#/$defs/AIGD.AssetObjectRef","description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."}},"$defs": {"System.Type": {"type": "string"},"AIGD.AssetObjectRef": {"type": "object","properties": {"instanceID": {"type": "integer","description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."},"assetType": {"$ref": "#/$defs/System.Type","description": "Type of the asset."},"assetPath": {"type": "string","description": "Path to the asset within the project. Starts with 'Assets/'"},"assetGuid": {"type": "string","description": "Unique identifier for the asset."}},"required": ["instanceID"],"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."}},"required": ["result"]}