juliangrechenriquez/worldofspirits/gameobject-create

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.

Install

npx vskill@latest install juliangrechenriquez/worldofspirits/gameobject-create

SKILL.md

The same SKILL.md was published earlier as adielmag/clashup/gameobject-create.

GameObject / Create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

Inputs

  • name — required non-empty name.
  • parentGameObjectRef (optional) — when provided, the new GameObject is parented under this one (SetParent(parent, worldPositionStays: false)); otherwise it's created at scene/prefab root.
  • position / rotation / scale — optional transform; default to zero / zero / one.
  • isLocalSpace — when true, applies the transform in local space relative to the parent.
  • primitiveType (optional) — when set, the GameObject is created via GameObject.CreatePrimitive (adds the appropriate renderer/collider for the primitive shape).

How to Call

bash
unity-mcp-cli run-tool gameobject-create --input '{
"name": "string_value",
"parentGameObjectRef": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false,
"primitiveType": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool gameobject-create --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool gameobject-create --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
namestringYesName of the new GameObject.
parentGameObjectRefanyNoParent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab.
positionanyNoTransform position of the GameObject.
rotationanyNoTransform rotation of the GameObject. Euler angles in degrees.
scaleanyNoTransform scale of the GameObject.
isLocalSpacebooleanNoWorld or Local space of transform.
primitiveTypeanyNo
Input JSON Schema
json
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"isLocalSpace": {
"type": "boolean"
},
"primitiveType": {
"$ref": "#/$defs/UnityEngine.PrimitiveType"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"UnityEngine.PrimitiveType": {
"type": "string",
"enum": [
"Sphere",
"Capsule",
"Cylinder",
"Cube",
"Plane",
"Quad"
]
}
},
"required": [
"name"
]
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"result"
]
}

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

7-day trend score
0

Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/juliangrechenriquez/worldofspirits/gameobject-create/badge)](https://verified-skill.com/skills/juliangrechenriquez/worldofspirits/gameobject-create)

Something wrong with this skill or its page? Tell us.