Skill v1.0.0
currentLLM-judged scan90/100version: "1.0.0" name: gameobject-destroy description: Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first. metadata: generated-by: mcp-plugin-dotnet
GameObject / Destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
Behavior
Validates the gameObjectRef, resolves it on the main thread, then calls Object.DestroyImmediate (the immediate variant is required for Editor-mode operations). Returns a DestroyGameObjectResult containing DestroyedName, DestroyedPath, and DestroyedInstanceId so the caller has a record of what was removed.
How to Call
unity-mcp-cli run-tool gameobject-destroy --input '{"gameObjectRef": "string_value"}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool gameobject-destroy --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool gameobject-destroy --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
{"type": "object","properties": {"gameObjectRef": {"$ref": "#/$defs/AIGD.GameObjectRef"}},"$defs": {"System.Type": {"type": "string"},"AIGD.GameObjectRef": {"type": "object","properties": {"instanceID": {"type": "integer","description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"},"path": {"type": "string","description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."},"name": {"type": "string","description": "Name of a GameObject in hierarchy. Priority: 3."},"assetType": {"$ref": "#/$defs/System.Type","description": "Type of the asset."},"assetPath": {"type": "string","description": "Path to the asset within the project. Starts with 'Assets/'"},"assetGuid": {"type": "string","description": "Unique identifier for the asset."}},"required": ["instanceID"],"description": "Find GameObject in opened Prefab or in the active Scene."}},"required": ["gameObjectRef"]}
Output
Output JSON Schema
{"type": "object","properties": {"result": {"$ref": "#/$defs/AIGD.DestroyGameObjectResult"}},"$defs": {"AIGD.DestroyGameObjectResult": {"type": "object","properties": {"DestroyedName": {"type": "string","description": "Name of the destroyed GameObject."},"DestroyedPath": {"type": "string","description": "Hierarchy path of the destroyed GameObject."},"DestroyedInstanceId": {"type": "integer","description": "Instance ID of the destroyed GameObject."}},"required": ["DestroyedInstanceId"]}},"required": ["result"]}