Skill v1.0.1
currentAutomated scan100/100+1 new
version: "1.0.1" name: scene-list-opened description: List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene. metadata: generated-by: mcp-plugin-dotnet
Scene / List Opened
Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
Behavior
Maps OpenedScenes through ToSceneDataShallow() on the main thread and returns the resulting array. No filtering or pagination — every opened scene is included.
How to Call
unity-mcp-cli run-tool scene-list-opened --input '{"nothing": "string_value"}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool scene-list-opened --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool scene-list-opened --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
nothing | string | No |
Input JSON Schema
{"type": "object","properties": {"nothing": {"type": "string"}}}
Output
Output JSON Schema
{"type": "object","properties": {"result": {"$ref": "#/$defs/AIGD.SceneDataShallow-1"}},"$defs": {"AIGD.SceneDataShallow": {"type": "object","properties": {"Name": {"type": "string"},"IsLoaded": {"type": "boolean"},"IsDirty": {"type": "boolean"},"IsSubScene": {"type": "boolean"},"IsValidScene": {"type": "boolean","description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."},"RootCount": {"type": "integer"},"path": {"type": "string","description": "Path to the Scene within the project. Starts with 'Assets/'"},"buildIndex": {"type": "integer","description": "Build index of the Scene in the Build Settings."},"instanceID": {"type": "integer","description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."}},"required": ["IsLoaded","IsDirty","IsSubScene","IsValidScene","RootCount","buildIndex","instanceID"],"description": "Scene reference. Used to find a Scene."},"AIGD.SceneDataShallow-1": {"type": "array","items": {"$ref": "#/$defs/AIGD.SceneDataShallow","description": "Scene reference. Used to find a Scene."}}},"required": ["result"]}