kmshdev/claude-swift-toolkit/macos-app-design
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Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Install
npx vskill@latest install kmshdev/claude-swift-toolkit/macos-app-designSKILL.md
macOS App Design & Development
Lifecycle Position
Phases 1-2 (Architecture → Design). After macos-development for system design. Next: load apple-liquid-glass-design for Liquid Glass adoption, then autonomous-ui-workflow for implementation.
Guide for designing and implementing native-feeling, "good Mac citizen" apps: fast, elegant, accessible, and deeply integrated with macOS workflows.
Two Rules That Beat Everything Else
- Prefer system components and conventions over bespoke UI—fastest path to "feels right on Mac"
- If you customize bars, backgrounds, borders, or control chrome: stop and justify it
Quick Reference: Mac Citizen Checklist
| Area | Requirement | |
|---|---|---|
| Menu Bar | Standard layout (App/File/Edit/View/Window/Help), ⌘, for Settings | |
| Keyboard | Every primary command reachable via keyboard, standard shortcuts work | |
| Windows | Resize fluidly, support multiple windows, respect fullscreen/minimize | |
| Sidebars | Top-level navigation, scannable items, content extends behind | |
| Toolbars | Group by function/frequency, demote secondary to "more" menu | |
| Text | Use system text components, standard editing behaviors | |
| Accessibility | VoiceOver labels, full keyboard navigation, Reduced Motion support |
Liquid Glass Quick Rules
Do:
- Use for navigation/controls layer (toolbars, sidebars, bars)
- Let system components provide built-in behaviors
Don't:
- Apply to content layer (tables, lists, document content)
- Stack "glass on glass"
App Archetypes
Identify your app type first:
- Document-based: Files as primary units (open/save/duplicate)
- Library + editor: Sidebar lists items, detail in main area
- Utility: Single window, optional menu bar
- Menu-bar app: Lives in menu bar, minimal UI
- Pro tool: Dense, power-user workflows
Deliverables Before Building
- App archetype identified
- Information architecture (sidebar structure, navigation, window model)
- Command map (menus + keyboard shortcuts for every major feature)
- State + data model (persistence, undo/redo, concurrency)
- Accessibility plan (VoiceOver, keyboard, contrast, reduce motion)
Full Reference
For complete design system details, Icon Composer workflow, SF Symbols guidance, evaluation rubrics, and Definition of Done checklist:
See: references/macos-design-guide.md
Common Mistakes
| Mistake | Fix | |
|---|---|---|
| Missing menu bar commands | Every feature in menus with keyboard shortcuts | |
| Settings outside App menu | Always ⌘, opening from App menu | |
| Custom text components | Use system text for Mac editing ecosystem | |
| Toolbar overload | Demote secondary actions, group by function | |
| Glass on content | Reserve Liquid Glass for navigation layer only | |
| Breaking standard shortcuts | Never override ⌘C, ⌘V, ⌘Z, etc. | |
| Single-window only | Support multiple windows when it benefits workflows |
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/apple-design-system/skills/macos-app-design/SKILL.md
Popularity
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