krypticmouse/dsrs/krypticmouse-shaping

Claude Code and agent skill by krypticmouse/dsrs

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Use this methodology when collaboratively shaping a solution with the user - iterating on problem definition (requirements) and solution options (shapes).

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SKILL.md

Shaping Methodology

A structured approach for collaboratively defining problems and exploring solution options.


Multi-Level Consistency (Critical)

Shaping produces documents at different levels of abstraction. Truth must stay consistent across all levels.

The Document Hierarchy (high to low)
  1. Big Picture — highest level, designed for quick context acquisition
  2. Shaping doc — ground truth for R's, shapes, parts, fit checks
  3. Slices doc — ground truth for slice definitions, breadboards
  4. Individual slice plans (V1-plan, etc.) — ground truth for implementation details
The Principle

Each level summarizes or provides a view into the level(s) below it. Lower levels contain more detail; higher levels are designed views that help acquire context quickly.

Changes ripple in both directions:

  • Change at high level → trickles down: If you flag a part as ⚠️ in the Big Picture, update the shaping doc's parts table too.
  • Change at low level → trickles up: If a slice plan reveals a new mechanism or changes the scope of a slice, the Slices doc and Big Picture must reflect that.
The Practice

Whenever making a change:

  1. Identify which level you're touching
  2. Ask: "Does this affect documents above or below?"
  3. Update all affected levels in the same operation
  4. Never let documents drift out of sync

The Big Picture isn't a static snapshot — it's a live summary that must stay connected to its source documents. The system only works if the levels are consistent with each other.


Starting a Session

When kicking off a new shaping session, offer the user both entry points:

  • Start from R (Requirements) — Describe the problem, pain points, or constraints. Build up requirements and let shapes emerge.
  • Start from S (Shapes) — Sketch a solution already in mind. Capture it as a shape and extract requirements as you go.

There is no required order. Shaping is iterative — R and S inform each other throughout.

Working with an Existing Shaping Doc

When the shaping doc already has a selected shape:

  1. Display the fit check for the selected shape only — Show R × [selected shape] (e.g., R × F), not all shapes
  2. Summarize what is unsolved — Call out any requirements that are Undecided, or where the selected shape has ❌

This gives the user immediate context on where the shaping stands and what needs attention.


Core Concepts

R: Requirements

A numbered set defining the problem space.

  • R0, R1, R2... are members of the requirements set
  • Requirements are negotiated collaboratively - not filled in automatically
  • Track status: Core goal, Undecided, Leaning yes/no, Must-have, Nice-to-have, Out
  • Requirements extracted from fit checks should be made standalone (not dependent on any specific shape)
  • R states what's needed, not what's satisfied — satisfaction is always shown in a fit check (R × S)
S: Shapes (Solution Options)

Letters represent mutually exclusive solution approaches.

  • A, B, C... are top-level shape options (you pick one)
  • C1, C2, C3... are components/parts of Shape C (they combine)
  • C3-A, C3-B, C3-C... are alternative approaches to component C3 (you pick one)
Shape Titles

Give shapes a short descriptive title that characterizes the approach. Display the title when showing the shape:

markdown
## E: Modify CUR in place to follow S-CUR
| Part | Mechanism |
|------|-----------|
| E1 | ... |

Good titles capture the essence of the approach in a few words:

  • ✅ "E: Modify CUR in place to follow S-CUR"
  • ✅ "C: Two data sources with hybrid pagination"
  • ❌ "E: The solution" (too vague)
  • ❌ "E: Add search to widget-grid by swapping..." (too long)
Notation Hierarchy
LevelNotationMeaningRelationship
RequirementsR0, R1, R2...Problem constraintsMembers of set R
ShapesA, B, C...Solution optionsPick one from S
ComponentsC1, C2, C3...Parts of a shapeCombine within shape
AlternativesC3-A, C3-B...Approaches to a componentPick one per component
Notation Persistence

Keep notation throughout as an audit trail. When finalizing, compose new options by referencing prior components (e.g., "Shape E = C1 + C2 + C3-A").

Phases

Shaping moves through two phases:

Shaping → Slicing
PhasePurposeOutput
ShapingExplore the problem and solution space, select and detail a shapeShaping doc with R, shapes, fit checks, breadboard
SlicingBreak down for implementationVertical slices with demo-able UI
Phase Transition

Shaping → Slicing happens when:

  • A shape is selected (passes fit check, feels right)
  • The shape has been breadboarded into concrete affordances
  • We need to plan implementation order

You can't slice without a breadboarded shape.

Big Picture Through Time

The Big Picture is a living document that reflects the current state of truth at lower levels:

StageBig Picture Contains
Exploring shapesNot needed yet — still comparing options
Shape selectedFrame + Shape (fit check, parts, breadboard)
Shape breadboardedSame, with full wiring diagram
After slicingAdds Slices section (sliced breadboard + grid)
During implementationUpdated as slices complete (✅/⏳ status)

The Big Picture always summarizes what exists in the ground truth documents. It evolves as shaping and implementation progress.


Fit Check (Decision Matrix)

THE fit check is the single table comparing all shapes against all requirements. Requirements are rows, shapes are columns. This is how we decide which shape to pursue.

Format
markdown
## Fit Check
| Req | Requirement | Status | A | B | C |
|-----|-------------|--------|---|---|---|
| R0 | Make items searchable from index page | Core goal | ✅ | ✅ | ✅ |
| R1 | State survives page refresh | Must-have | ✅ | ❌ | ✅ |
| R2 | Back button restores state | Must-have | ❌ | ✅ | ✅ |
**Notes:**
-A fails R2: [brief explanation]
-B fails R1: [brief explanation]
Conventions
  • Always show full requirement text — never abbreviate or summarize requirements in fit checks
  • Fit check is BINARY — Use ✅ for pass, ❌ for fail. No other values.
  • Shape columns contain only ✅ or ❌ — no inline commentary; explanations go in Notes section
  • Never use ⚠️ or other symbols in fit check — ⚠️ belongs only in the Parts table's flagged column
  • Keep notes minimal — just explain failures
Comparing Alternatives Within a Component

When comparing alternatives for a specific component (e.g., C3-A vs C3-B), use the same format but scoped to that component:

markdown
## C3: Component Name
| Req | Requirement | Status | C3-A | C3-B |
|-----|-------------|--------|------|------|
| R1 | State survives page refresh | Must-have | ✅ | ❌ |
| R2 | Back button restores state | Must-have | ✅ | ✅ |
Missing Requirements

If a shape passes all checks but still feels wrong, there's a missing requirement. Articulate the implicit constraint as a new R, then re-run the fit check.

Possible Actions

These can happen in any order:

  • Populate R - Gather requirements as they emerge
  • Sketch a shape - Propose a high-level approach (A, B, C...)
  • Detail (components) - Break a shape into components (B1, B2...)
  • Detail (affordances) - Expand a selected shape into concrete UI/Non-UI affordances and wiring
  • Explore alternatives - For a component, identify options (C3-A, C3-B...)
  • Check fit - Build a fit check (decision matrix) playing options against R
  • Extract Rs - When fit checks reveal implicit requirements, add them to R as standalone items
  • Breadboard - Map the system to understand where changes happen and make the shape more concrete
  • Spike - Investigate unknowns to identify concrete steps needed
  • Decide - Pick alternatives, compose final solution
  • Create Big Picture - Once a shape is selected, create the Big Picture summary
  • Slice - Break a breadboarded shape into vertical slices for implementation

Communication

Show Full Tables

When displaying R (requirements) or any S (shapes), always show every row — never summarize or abbreviate. The full table is the artifact; partial views lose information and break the collaborative process.

  • Show all requirements, even if many
  • Show all shape parts, including sub-parts (E1.1, E1.2...)
  • Show all alternatives in fit checks
Why This Matters

Shaping is collaborative negotiation. The user needs to see the complete picture to:

  • Spot missing requirements
  • Notice inconsistencies
  • Make informed decisions
  • Track what's been decided

Summaries hide detail and shift control away from the user.

Spikes

A spike is an investigation task to learn how the existing system works and what concrete steps are needed to implement a component. Use spikes when there's uncertainty about mechanics or feasibility.

File Management

Always create spikes in their own file (e.g., spike.md or spike-[topic].md). Spikes are standalone investigation documents that may be shared or worked on independently from the shaping doc.

Purpose
  • Learn how the existing system works in the relevant area
  • Identify what we would need to do to achieve a result
  • Enable informed decisions about whether to proceed
  • Not about effort — effort is implicit in the steps themselves
  • Investigate before proposing — discover what already exists; you may find the system already satisfies requirements
Structure
markdown
## [Component] Spike: [Title]
### Context
Why we need this investigation. What problem we're solving.
### Goal
What we're trying to learn or identify.
### Questions
| # | Question |
|---|----------|
| **X1-Q1** | Specific question about mechanics |
| **X1-Q2** | Another specific question |
### Acceptance
Spike is complete when all questions are answered and we can describe [the understanding we'll have].
Acceptance Guidelines

Acceptance describes the information/understanding we'll have, not a conclusion or decision:

  • ✅ "...we can describe how users set their language and where non-English titles appear"
  • ✅ "...we can describe the steps to implement [component]"
  • ❌ "...we can answer whether this is a blocker" (that's a decision, not information)
  • ❌ "...we can decide if we should proceed" (decision comes after the spike)

The spike gathers information; decisions are made afterward based on that information.

Question Guidelines

Good spike questions ask about mechanics:

  • "Where is the [X] logic?"
  • "What changes are needed to [achieve Y]?"
  • "How do we [perform Z]?"
  • "Are there constraints that affect [approach]?"

Avoid:

  • Effort estimates ("How long will this take?")
  • Vague questions ("Is this hard?")
  • Yes/no questions that don't reveal mechanics

Breadboards

Use the /breadboarding skill to map existing systems or detail a shape into concrete affordances. Breadboarding produces:

  • UI Affordances table
  • Non-UI Affordances table
  • Wiring diagram grouped by Place

Invoke breadboarding when you need to:

  • Map existing code to understand where changes land
  • Translate a high-level shape into concrete affordances
  • Reveal orthogonal concerns (parts that are independent of each other)
Tables Are the Source of Truth

The affordance tables (UI and Non-UI) define the breadboard. The Mermaid diagram renders them.

When receiving feedback on a breadboard:

  1. First — update the affordance tables (add/remove/modify affordances, update Wires Out)
  2. Then — update the Mermaid diagram to reflect those changes

Never treat the diagram as the primary artifact. Changes flow from tables → diagram, not the reverse.

CURRENT as Reserved Shape Name

This is the start of the file. Read the full SKILL.md on GitHub.

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Source

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Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 1 Apr 2026, 7 months ago.

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