laurentvv/agents-kit/blender-pipeline-automation

Claude Code and agent skill by laurentvv/agents-kit

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  • ext:[{"type":"plugin","description":"Custom plugin integration"}]
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Automate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/.fbx/.glb/.obj/.usd, sharding, bpy pip module, library linking, path management, render-farm and CI patterns. Use for batch jobs, format conversion, library maintenance and pipeline tooling.

Install

npx vskill@latest install laurentvv/agents-kit/blender-pipeline-automation

Semi-extensibleMentions customization, but needs skill-specific knowledge. Read the extensible skills standard

SKILL.md

The same SKILL.md was published earlier as el4cteo/blender-skills/blender-pipeline-automation.

Pipeline Automation

The execution model is in blender-core (run_in_blender.py finds Blender and prints only the JSON results).

Batch one-liners

blender -b -P scripts/batch_process.py -- --in "assets/**/*.fbx" --op convert --to glb --out export/
blender -b -P scripts/batch_process.py -- --in library/ --op report # inventory JSON lines
blender -b -P scripts/batch_process.py -- --in "src/*.blend" --op script \
--script ../blender-asset-qa/scripts/qa_check.py --kwargs '{"profile":"game"}' # QA a whole library
blender -b -P scripts/batch_process.py -- --in src/ --op script --script ../blender-game-optimization/scripts/make_lods.py \
--kwargs '{"rename":true}' --save-to processed/ # LODs for every file

Each file is streamed as one JSON line with ok, timing and results. Failures don't stop the batch, and the summary lists them. Parallel: start N processes with --shard 0/N … --shard N-1/N (Blender uses one core for Python, so processes scale with CPU/GPU count).

Headless CLI essentials

FlagMeaning
-bbackground, no UI. Put it first
file.blendopen before running scripts. Order matters: args run left to right
-P script.py / --python-expr "..."run Python
--python-exit-code 1non-zero exit if the script raises (CI)
--factory-startupignore user prefs/add-ons (reproducible). Bundled add-ons still load
--addons rigify,io_scene_fbxenable specific add-ons
-E CYCLES -o //out/#### -F PNG -s 1 -e 10 -a / -f 5render (blender-rendering)
--command extension build/validate/install-fileextension tooling (blender-addon-development)
-- --my argseverything after -- goes to the script (sys.argv[sys.argv.index("--")+1:])
--log "*", --debug-pythondebugging. 5.0 changed the log format, so don't regex progress lines

Environment variables: BLENDER_USER_SCRIPTS, BLENDER_USER_EXTENSIONS, BLENDER_SYSTEM_PYTHON. Use OCIO for custom color configs.

bpy as a Python module

pip install bpy==5.2.* (Python 3.13, matching the Blender release) gives import bpy in plain Python, which is handy for pytest/CI/web services. It has no UI and no GPU module by default, and it's large (~300 MB). Version-lock it with the Blender you target. The bpy wheel and the CLI behave the same for data API work.

Library patterns

  • Append/link: bpy.data.libraries.load(path, link=...) (see blender-core/references/bpy-patterns.md). 5.2: data_from.libraries exposes nested library paths when loading.
  • Write a subset: bpy.data.libraries.write(path, {datablocks}, fake_user=True, path_remap="RELATIVE_ALL") builds asset/library files from a session.
  • Find files: bpy.data.file_path_foreach(...) (5.2 flags: EXPAND_TOKENS for UDIMs, EXPAND_SEQUENCES, EXPAND_CACHES), and bpy.utils.blend_paths(absolute=True) lists every external path.
  • Remap/relocate: bpy.ops.file.find_missing_files(directory=...), make_paths_relative, pack_all. Libraries: lib.filepath = new; lib.reload().
  • Iterate every ID: bpy.data.all_ids (5.2), and bpy.data.orphans_purge(do_recursive=True) for cleanup.

Robustness rules

  • One task per process where possible. Long Blender sessions leak (images, undo). batch_process.py reuses the process but resets with read_factory_settings(use_empty=True) / open_mainfile.
  • Never write into the source folder by default. Use separate --out/--save-to, and write with copy=True.
  • Make scripts idempotent: re-running replaces their own outputs (named prefixes, exist_ok).
  • Log JSON, not prose: one object per file/job, so agents and CI can parse it cheaply.
  • Pin the Blender version (5.2 LTS) for a project. Record bpy.app.version_string + hash (bpy.app.build_hash) in the outputs.
  • Paths: bpy.path.abspath("//x") is relative to the opened .blend. In headless batches use absolute paths, or set them after open_mainfile.
  • GPU in containers: Cycles CUDA/OptiX needs the NVIDIA container runtime. Otherwise use CPU. EEVEE needs a GPU/EGL even headless.

CI recipe (GitHub Actions)

Download the Linux tarball (https://download.blender.org/release/Blender5.2/blender-5.2.3-linux-x64.tar.xz), cache it, then blender -b --factory-startup --python-exit-code 1 -P tests/run_all.py. This repo's .github/workflows/ci.yml is a working example.

Security

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  • pluginCustom plugin integration

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