lifangda/claude-plugins/scale-game
Claude Code and agent skill by lifangda/claude-plugins
- community
Checking that the SKILL.md file is still in the repository.
Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales
Install
npx vskill@latest install lifangda/claude-plugins/scale-gameSKILL.md
The same SKILL.md was published earlier as majiayu000/claude-skill-registry/scale-game.
Scale Game
Overview
Test your approach at extreme scales to find what breaks and what surprisingly survives.
Core principle: Extremes expose fundamental truths hidden at normal scales.
Quick Reference
| Scale Dimension | Test At Extremes | What It Reveals | |
|---|---|---|---|
| Volume | 1 item vs 1B items | Algorithmic complexity limits | |
| Speed | Instant vs 1 year | Async requirements, caching needs | |
| Users | 1 user vs 1B users | Concurrency issues, resource limits | |
| Duration | Milliseconds vs years | Memory leaks, state growth | |
| Failure rate | Never fails vs always fails | Error handling adequacy |
Process
- Pick dimension - What could vary extremely?
- Test minimum - What if this was 1000x smaller/faster/fewer?
- Test maximum - What if this was 1000x bigger/slower/more?
- Note what breaks - Where do limits appear?
- Note what survives - What's fundamentally sound?
Examples
Example 1: Error Handling
Normal scale: "Handle errors when they occur" works fine At 1B scale: Error volume overwhelms logging, crashes system Reveals: Need to make errors impossible (type systems) or expect them (chaos engineering)
Example 2: Synchronous APIs
Normal scale: Direct function calls work At global scale: Network latency makes synchronous calls unusable Reveals: Async/messaging becomes survival requirement, not optimization
Example 3: In-Memory State
Normal duration: Works for hours/days At years: Memory grows unbounded, eventual crash Reveals: Need persistence or periodic cleanup, can't rely on memory
Red Flags You Need This
- "It works in dev" (but will it work in production?)
- No idea where limits are
- "Should scale fine" (without testing)
- Surprised by production behavior
Remember
- Extremes reveal fundamentals
- What works at one scale fails at another
- Test both directions (bigger AND smaller)
- Use insights to validate architecture early
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingcli-tool/skills-library/problem-solving/scale-game/SKILL.md
Popularity
- Repository stars
- 43
- Repository forks
- 13
- 7-day trend score
- 24
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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- bolt.new
- v0
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- Anse
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- Fig AI
Embed badge
[](https://verified-skill.com/skills/lifangda/claude-plugins/scale-game)