luciole-studio/misaka-agent/audiocraft-audio-generation

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AudioCraft: MusicGen text-to-music, AudioGen text-to-sound.

Install

npx vskill@latest install luciole-studio/misaka-agent/audiocraft-audio-generation

SKILL.md

The same SKILL.md was published earlier as aivrar/portable-hermes-agent/audiocraft-audio-generation.

AudioCraft: Audio Generation

Guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.

When to use AudioCraft

Use AudioCraft when:

  • Need to generate music from text descriptions
  • Creating sound effects and environmental audio
  • Building music generation applications
  • Need melody-conditioned music generation
  • Want stereo audio output
  • Require controllable music generation with style transfer

Key features:

  • MusicGen: Text-to-music generation with melody conditioning
  • AudioGen: Text-to-sound effects generation
  • EnCodec: High-fidelity neural audio codec
  • Multiple model sizes: Small (300M) to Large (3.3B)
  • Stereo support: Full stereo audio generation
  • Style conditioning: MusicGen-Style for reference-based generation

Use alternatives instead:

  • Stable Audio: For longer commercial music generation
  • Bark: For text-to-speech with music/sound effects
  • Riffusion: For spectogram-based music generation
  • OpenAI Jukebox: For raw audio generation with lyrics

Quick start

Installation
bash
# From PyPI
pip install audiocraft
# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git
# Or use HuggingFace Transformers
pip install transformers torch torchaudio
Basic text-to-music (AudioCraft)
python
import torchaudio
from audiocraft.models import MusicGen
# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')
# Set generation parameters
model.set_generation_params(
duration=8, # seconds
top_k=250,
temperature=1.0
)
# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)
# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
Using HuggingFace Transformers
python
from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy
# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")
# Generate music
inputs = processor(
text=["80s pop track with bassy drums and synth"],
padding=True,
return_tensors="pt"
).to("cuda")
audio_values = model.generate(
**inputs,
do_sample=True,
guidance_scale=3,
max_new_tokens=256
)
# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
Text-to-sound with AudioGen
python
from audiocraft.models import AudioGen
# Load AudioGen
model = AudioGen.get_pretrained('facebook/audiogen-medium')
model.set_generation_params(duration=5)
# Generate sound effects
descriptions = ["dog barking in a park with birds chirping"]
wav = model.generate(descriptions)
torchaudio.save("sound.wav", wav[0].cpu(), sample_rate=16000)

Core concepts

Architecture overview
AudioCraft Architecture:
┌──────────────────────────────────────────────────────────────┐
│ Text Encoder (T5) │
│ │ │
│ Text Embeddings │
└────────────────────────┬─────────────────────────────────────┘
│
┌────────────────────────▼─────────────────────────────────────┐
│ Transformer Decoder (LM) │
│ Auto-regressively generates audio tokens │
│ Using efficient token interleaving patterns │
└────────────────────────┬─────────────────────────────────────┘
│
┌────────────────────────▼─────────────────────────────────────┐
│ EnCodec Audio Decoder │
│ Converts tokens back to audio waveform │
└──────────────────────────────────────────────────────────────┘
Model variants
ModelSizeDescriptionUse Case
musicgen-small300MText-to-musicQuick generation
musicgen-medium1.5BText-to-musicBalanced
musicgen-large3.3BText-to-musicBest quality
musicgen-melody1.5BText + melodyMelody conditioning
musicgen-melody-large3.3BText + melodyBest melody
musicgen-stereo-*VariesStereo outputStereo generation
musicgen-style1.5BStyle transferReference-based
audiogen-medium1.5BText-to-soundSound effects
Generation parameters
ParameterDefaultDescription
duration8.0Length in seconds (1-120)
top_k250Top-k sampling
top_p0.0Nucleus sampling (0 = disabled)
temperature1.0Sampling temperature
cfg_coef3.0Classifier-free guidance

MusicGen usage

Text-to-music generation
python
from audiocraft.models import MusicGen
import torchaudio
model = MusicGen.get_pretrained('facebook/musicgen-medium')
# Configure generation
model.set_generation_params(
duration=30, # Up to 30 seconds
top_k=250, # Sampling diversity
top_p=0.0, # 0 = use top_k only
temperature=1.0, # Creativity (higher = more varied)
cfg_coef=3.0 # Text adherence (higher = stricter)
)
# Generate multiple samples
descriptions = [
"epic orchestral soundtrack with strings and brass",
"chill lo-fi hip hop beat with jazzy piano",
"energetic rock song with electric guitar"
]
# Generate (returns [batch, channels, samples])
wav = model.generate(descriptions)
# Save each
for i, audio in enumerate(wav):
torchaudio.save(f"music_{i}.wav", audio.cpu(), sample_rate=32000)
Melody-conditioned generation
python
from audiocraft.models import MusicGen
import torchaudio
# Load melody model
model = MusicGen.get_pretrained('facebook/musicgen-melody')
model.set_generation_params(duration=30)
# Load melody audio
melody, sr = torchaudio.load("melody.wav")
# Generate with melody conditioning
descriptions = ["acoustic guitar folk song"]
wav = model.generate_with_chroma(descriptions, melody, sr)
torchaudio.save("melody_conditioned.wav", wav[0].cpu(), sample_rate=32000)
Stereo generation
python
from audiocraft.models import MusicGen
# Load stereo model
model = MusicGen.get_pretrained('facebook/musicgen-stereo-medium')
model.set_generation_params(duration=15)
descriptions = ["ambient electronic music with wide stereo panning"]
wav = model.generate(descriptions)
# wav shape: [batch, 2, samples] for stereo
print(f"Stereo shape: {wav.shape}") # [1, 2, 480000]
torchaudio.save("stereo.wav", wav[0].cpu(), sample_rate=32000)
Audio continuation
python
from transformers import AutoProcessor, MusicgenForConditionalGeneration
processor = AutoProcessor.from_pretrained("facebook/musicgen-medium")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-medium")
# Load audio to continue
import torchaudio
audio, sr = torchaudio.load("intro.wav")
# Process with text and audio
inputs = processor(
audio=audio.squeeze().numpy(),
sampling_rate=sr,
text=["continue with a epic chorus"],
padding=True,
return_tensors="pt"
)
# Generate continuation
audio_values = model.generate(**inputs, do_sample=True, guidance_scale=3, max_new_tokens=512)

MusicGen-Style usage

Style-conditioned generation
python
from audiocraft.models import MusicGen
# Load style model
model = MusicGen.get_pretrained('facebook/musicgen-style')
# Configure generation with style
model.set_generation_params(
duration=30,
cfg_coef=3.0,
cfg_coef_beta=5.0 # Style influence
)
# Configure style conditioner
model.set_style_conditioner_params(
eval_q=3, # RVQ quantizers (1-6)
excerpt_length=3.0 # Style excerpt length
)
# Load style reference
style_audio, sr = torchaudio.load("reference_style.wav")
# Generate with text + style
descriptions = ["upbeat dance track"]
wav = model.generate_with_style(descriptions, style_audio, sr)
Style-only generation (no text)
python
# Generate matching style without text prompt
model.set_generation_params(
duration=30,
cfg_coef=3.0,
cfg_coef_beta=None # Disable double CFG for style-only
)
wav = model.generate_with_style([None], style_audio, sr)

AudioGen usage

Sound effect generation
python
from audiocraft.models import AudioGen
import torchaudio
model = AudioGen.get_pretrained('facebook/audiogen-medium')
model.set_generation_params(duration=10)
# Generate various sounds
descriptions = [
"thunderstorm with heavy rain and lightning",
"busy city traffic with car horns",
"ocean waves crashing on rocks",
"crackling campfire in forest"
]
wav = model.generate(descriptions)
for i, audio in enumerate(wav):
torchaudio.save(f"sound_{i}.wav", audio.cpu(), sample_rate=16000)

EnCodec usage

Audio compression
python
from audiocraft.models import CompressionModel
import torch
import torchaudio
# Load EnCodec
model = CompressionModel.get_pretrained('facebook/encodec_32khz')
# Load audio
wav, sr = torchaudio.load("audio.wav")
# Ensure correct sample rate
if sr != 32000:
resampler = torchaudio.transforms.Resample(sr, 32000)
wav = resampler(wav)
# Encode to tokens
with torch.no_grad():
encoded = model.encode(wav.unsqueeze(0))
codes = encoded[0] # Audio codes
# Decode back to audio
with torch.no_grad():
decoded = model.decode(codes)
torchaudio.save("reconstructed.wav", decoded[0].cpu(), sample_rate=32000)

Common workflows

Workflow 1: Music generation pipeline
python
import torch
import torchaudio
from audiocraft.models import MusicGen
class MusicGenerator:
def __init__(self, model_name="facebook/musicgen-medium"):
self.model = MusicGen.get_pretrained(model_name)
self.sample_rate = 32000
def generate(self, prompt, duration=30, temperature=1.0, cfg=3.0):
self.model.set_generation_params(
duration=duration,
top_k=250,
temperature=temperature,
cfg_coef=cfg
)
with torch.no_grad():
wav = self.model.generate([prompt])
return wav[0].cpu()
def generate_batch(self, prompts, duration=30):
self.model.set_generation_params(duration=duration)
with torch.no_grad():
wav = self.model.generate(prompts)
return wav.cpu()
def save(self, audio, path):
torchaudio.save(path, audio, sample_rate=self.sample_rate)
# Usage
generator = MusicGenerator()
audio = generator.generate(
"epic cinematic orchestral music",
duration=30,
temperature=1.0
)
generator.save(audio, "epic_music.wav")
Workflow 2: Sound design batch processing
python
import json
from pathlib import Path
from audiocraft.models import AudioGen
import torchaudio
def batch_generate_sounds(sound_specs, output_dir):
"""
Generate multiple sounds from specifications.
Args:
sound_specs: list of {"name": str, "description": str, "duration": float}
output_dir: output directory path
"""
model = AudioGen.get_pretrained('facebook/audiogen-medium')
output_dir = Path(output_dir)
output_dir.mkdir(exist_ok=True)
results = []
for spec in sound_specs:
model.set_generation_params(duration=spec.get("duration", 5))
wav = model.generate([spec["description"]])
output_path = output_dir / f"{spec['name']}.wav"
torchaudio.save(str(output_path), wav[0].cpu(), sample_rate=16000)
results.append({
"name": spec["name"],
"path": str(output_path),
"description": spec["description"]
})
return results

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