ludicdynamics/worldlines/world-building
Claude Code and agent skill by ludicdynamics/worldlines
Trust tier 2
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
World entity structure, map coherence, and NPC design guidance.
Install
npx vskill@latest install ludicdynamics/worldlines/world-buildingSKILL.md
Spec first. Before writing, callread_spec(name="world")andread_spec(name="ops", pack=…)for the ops the world's play pack allows; it is the authoritative shape of what you write.
Entity Conventions
- Store entities under the world's
game/folder: places as foldersgame/locations/<T>/<spot>/location.json, towns ingame/towns/<T>/, items ingame/item/**/<id>.json(full layout:read_spec(name="world")). - Keep
id,kind, andnameconsistent. - Use stable IDs; avoid rewriting IDs unless required.
Map Coherence
- Ensure location connections are bidirectional where expected.
- Keep travel descriptions aligned with location metadata.
- Introduce new locations with at least one meaningful hook.
NPC Design
- Give each NPC a concrete role and motivation.
- Track relation to player/world factions.
- Keep dialogue style consistent with setting tone.
Continuity
- Prefer incremental edits over large rewrites.
- Preserve established facts unless explicitly retconned.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingneonrp/src/neonrp/builtin_skills/world-building/SKILL.md
Popularity
- Repository stars
- 110
- Repository forks
- 7
- 7-day trend score
- 0
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
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