lumoslab-innovation/3d-lab-skills/khtn8-biology-lab-creator

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Build and review KHTN8 biology 3D labs with dense small-detail visuals, organ systems, ecology scenes, measured variables, accessible controls, and stricter frontend/performance benchmarks.

Install

npx vskill@latest install lumoslab-innovation/3d-lab-skills/khtn8-biology-lab-creator

SKILL.md

KHTN8 Biology Lab Creator

Use this for KHTN8 biology labs: human body systems, respiration, circulation, excretion, nervous system, skin/temperature regulation, reproduction, populations, ecosystems, food webs, biodiversity, and environment protection.

Biology Bar

Biology scenes fail when they look like generic blobs. Build a recognizable specimen or system:

  • Generate or write a multi-view object reference first: front/side/top/cutaway on a plain background, focused on the organ/system morphology, not a decorative scene.
  • Run $science-model-director and $threejs-design-director before building; do not let detail markers hide bad morphology or illogical annotation copying.
  • Run $threejs-art-director before visual acceptance; do not pass toy-like organs, flat plant clusters, or weak reference likeness.
  • Record each prompt/reference/screenshot/fix round in a visual QA ledger; biology demos cannot pass from memory-only visual judgment.
  • Human systems: organ silhouette, tubes/vessels/airways, moving flow markers, measurement readout, and a scale cue.
  • Ecology: producers, consumers, decomposers or stressors, visible population groups, arrows/flows, and stability/risk output.
  • Cells/tissues: repeated small structures must be instanced or pooled; label only the active structures.
  • Keep one primary phenomenon visible within 2 seconds: flow, breathing, pulse, population shift, heat transfer, or signal path.
  • Run $visual-lab-qa-agent before and after biology demo work; benchmark numbers do not pass a biology lab if the organism/system is not visually recognizable.

Required State

Every biology lab needs:

  • At least 3 controls tied to the model.
  • At least 3 measured outputs.
  • Reset restoring all biological state.
  • A deterministic self-check for the biology formula/model.
  • benchmark.scene.detailMarkers for small-detail scenes.
  • A stated simplification and upgrade path when using a school-level model.

Stricter FE Benchmark

Before claiming a biology lab is ready:

  • Desktop and mobile screenshots from the benchmark run.
  • A prompt loop ledger linking 2D reference input to 3D screenshot output and the fix set applied.
  • No panel overlap on mobile.
  • No text overflow in titles, buttons, readouts, or metric cards.
  • Touch targets at least 44 px wide and 28 px tall for panel controls.
  • detailMarkers >= 20 for dense biology scenes.
  • Local loaded code/assets under 512 KB unless the model is justified.
  • Largest model under 3 MB; total loaded textures under 4 MB.
  • Render triangles under 60k unless p95 frame time and mobile layout still pass.

Solver Choice

  • Use formula models for heart output, ventilation, gas exchange, population balance, osmosis, and temperature regulation.
  • Use fixed-step models for pulse, breathing, transport, and population animation.
  • Use physics engines only for contact/collision lessons; most biology labs do not need them.

References

Use the shared QA gates too:

  • $learning-lab-3d-creator
  • $science-model-director
  • $threejs-design-director
  • $threejs-art-director
  • $threejs-model-creator
  • $threejs-physics-simulation
  • $threejs-performance-qa
  • $visual-lab-qa-agent
  • $learning-lab-qa-pm-reviewer

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

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