lumoslab-innovation/3d-lab-skills/threejs-procedural-vfx

Claude Code and agent skill by lumoslab-innovation/3d-lab-skills

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Author production real-time VFX in Three.js. Use for ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving debris, dense-swap effect pools, and explicit scene-relative HDR emission hierarchy.

Install

npx vskill@latest install lumoslab-innovation/3d-lab-skills/threejs-procedural-vfx

SKILL.md

Procedural VFX

Build effects from an event envelope, motion field, geometry representation, and shading response. Avoid independent particle emitters that happen to share a color.

Effect graph

text
ship/event state
→ effect-specific geometry or instance attributes
→ flow-facing masks or analytic age
→ material response
→ pool/lifetime ownership
→ HDR and bloom contribution

Read references/procedural-vfx-system.md for ship-conforming reentry shells, capsule wakes, dense instanced spark/debris pools, HDR hierarchy, and implementation limits.

Read the reentry plasma implementation for closed layered wake shells, flow-axis deformation, advected filament fields, opacity shaping, and additive emission diagnostics.

Rules

  • Every layer must have a role in silhouette, motion, illumination, or residue.
  • Use normalized lifetime curves instead of scattered time constants.
  • Derive secondary motion from the same flow or event direction.
  • Keep bloom as a response to HDR emission, not as the effect's only shape.
  • Pool instances and trails; do not allocate per burst.
  • Expose spawn, simulation, overdraw, and luminance debug views.
  • Include a non-bloom baseline that remains legible.

Routing boundary

Use $threejs-temporal-surfaces only for the screen-space frost/touch-history pipeline. Use $threejs-precipitation-surfaces for falling rain or snow, splash flipbooks, and weather events that alter ground materials. Keep ship-space plasma, generated wakes, sparks, and pooled debris in this skill.

Source: Scott Sun, MIT. Adapted by LumosLab: example assets remain linked to pinned upstream source; skill instructions and references are bundled. See LICENSE.

Security

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Source

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