lumoslab-innovation/3d-lab-skills/threejs-procedural-vfx
Claude Code and agent skill by lumoslab-innovation/3d-lab-skills
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Checking that the SKILL.md file is still in the repository.
Author production real-time VFX in Three.js. Use for ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving debris, dense-swap effect pools, and explicit scene-relative HDR emission hierarchy.
Install
npx vskill@latest install lumoslab-innovation/3d-lab-skills/threejs-procedural-vfxSKILL.md
Procedural VFX
Build effects from an event envelope, motion field, geometry representation, and shading response. Avoid independent particle emitters that happen to share a color.
Effect graph
Read references/procedural-vfx-system.md for ship-conforming reentry shells, capsule wakes, dense instanced spark/debris pools, HDR hierarchy, and implementation limits.
Read the reentry plasma implementation for closed layered wake shells, flow-axis deformation, advected filament fields, opacity shaping, and additive emission diagnostics.
Rules
- Every layer must have a role in silhouette, motion, illumination, or residue.
- Use normalized lifetime curves instead of scattered time constants.
- Derive secondary motion from the same flow or event direction.
- Keep bloom as a response to HDR emission, not as the effect's only shape.
- Pool instances and trails; do not allocate per burst.
- Expose spawn, simulation, overdraw, and luminance debug views.
- Include a non-bloom baseline that remains legible.
Routing boundary
Use $threejs-temporal-surfaces only for the screen-space frost/touch-history pipeline. Use $threejs-precipitation-surfaces for falling rain or snow, splash flipbooks, and weather events that alter ground materials. Keep ship-space plasma, generated wakes, sparks, and pooled debris in this skill.
Source: Scott Sun, MIT. Adapted by LumosLab: example assets remain linked to pinned upstream source; skill instructions and references are bundled. See LICENSE.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/threejs-lab/skills/threejs-procedural-vfx/SKILL.md
Popularity
- Repository stars
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