lumoslab-innovation/3d-lab-skills/threejs-skill-router

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Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.

Install

npx vskill@latest install lumoslab-innovation/3d-lab-skills/threejs-skill-router

SKILL.md

Three.js Visual Skill Router

Treat the model's Three.js knowledge and official documentation as prerequisites. Load only the expertise that changes the visual result.

Route by the visual system being authored

Required resultLoad
shot composition, chase/side/orbit rigs, camera handoffs, projection ownership, pointer look, floating origins$threejs-camera-direction
launch and docking timelines, procedural transform phases, springs, staging, rotating-frame alignment, debris motion$threejs-procedural-animation
reusable scalar/vector fields, domain warping, causal masks, procedural normals$threejs-procedural-fields
atlas-filtered blocks, planetary surfaces, terrain wetness, lava/emissive procedural surfaces, authored frame PBR, specular AA$threejs-procedural-materials
sculpted rails/frames, branch rings, semantic mesh writers, material groups$threejs-procedural-geometry
trees, stylized grass, GPU-computed grass, branching organisms, roots, foliage, rooted wind deformation$threejs-procedural-vegetation
buildings, façade grammars, profiles, ornaments, modular mesh writers$threejs-procedural-architecture
planets, terrain, craters, biome fields, coastlines, spherical detail$threejs-procedural-planets
sky scattering, planetary shells, depth-based aerial perspective$threejs-atmosphere-aerial-perspective
weather-driven raymarched clouds and cloud shadows$threejs-volumetric-clouds
FFT oceans, hybrid FFT/Gerstner clear water, stylized above/below ocean optics, spectral cascades, choppy derivatives, Jacobian whitecaps$threejs-spectral-ocean
authored analytic waves, bounded heightfield pools, object ripples, differential-area caustics, ray-traced pool volume optics, shared normals, heuristic refraction, fallback absorption, crest foam$threejs-water-optics
falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, surface wetness$threejs-precipitation-surfaces
curved-ray black holes, accretion disks, wormholes$threejs-raymarched-space-effects
particles, trails, plasma, shockwaves, layered event effects$threejs-procedural-vfx
accumulated screen frost, touch clearing, reduced blur, and refraction masks$threejs-temporal-surfaces
stable large-world shadows, cascades, clipmaps, cached updates$threejs-shadow-systems
GTAO, bent normals, bilateral reconstruction$threejs-screen-space-ambient-occlusion
HDR bloom and selective emission contribution$threejs-bloom
eye adaptation, tone mapping, LUT grading, output color$threejs-exposure-color-grading
shared depth/normal/velocity ownership and multi-pass ordering$threejs-image-pipeline
fixed-view diagnostics, seed sweeps, temporal and budget evidence$threejs-visual-validation

Execution order

For a new procedural scene:

  1. Define a visual contract: subject, scale, camera distance, motion, and target frame budget.
  2. Load $threejs-camera-direction when framing, lens, camera frame, or mode transitions affect the target.
  3. Load the subject-generation skill.
  4. Add $threejs-procedural-animation when object motion requires authored phases, moving frames, or spring convergence.
  5. Add $threejs-procedural-fields when multiple visual channels must share coherent structure.
  6. Add lighting/shadows and atmosphere only after silhouette and material masks read without effects.
  7. Add $threejs-image-pipeline last.
  8. Load only the atomic image effects actually needed.
  9. Use $threejs-visual-validation for a deterministic evidence set.

Routing constraints

  • Do not load a skill for API setup alone. Inspect the installed Three.js version and use official docs.
  • Do not route “make it beautiful” directly to post-processing. Find the missing authored system.
  • Prefer one strong, inspectable visual rule over several independent noise layers.
  • When adapting a supplied reference, preserve the mechanism that creates its character. Do not reduce it to a generic effect category.
  • Keep source-space, world-space, and screen-space systems separate unless the composition explicitly requires coupling.
  • If no retained skill matches, state that the pack lacks expert coverage for that system. Do not stretch the nearest skill to cover it.

Acceptance gate

A routed task is incomplete until the implementation exposes:

  • deterministic seed or reproducible inputs;
  • visual debug modes for its controlling fields;
  • parameters grouped by perceptual role;
  • an intentional mechanism-backed quality or resolution tier when the system defines one;
  • a no-post baseline that still reads.

Source: Scott Sun, MIT. Adapted by LumosLab: example assets remain linked to pinned upstream source; skill instructions and references are bundled. See LICENSE.

Security

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