manastalukdar/ai-devstudio/codebase-design
Claude Code and agent skill by manastalukdar/ai-devstudio
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Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
Install
npx vskill@latest install manastalukdar/ai-devstudio/codebase-designSKILL.md
Codebase Design
Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
Glossary
Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
Module: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
Interface: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow).
Implementation: what's inside a module. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth: leverage at the interface. The amount of behaviour a caller can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam _(Michael Feathers)_: a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. _Avoid_: boundary (overloaded with DDD's bounded context).
Adapter: a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).
Leverage: what callers get from depth. More capability per unit of interface they learn.
Locality: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers.
Deep vs shallow
Deep module = small interface + lots of implementation:
Shallow module = large interface + little implementation (avoid):
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
Principles
- Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable parts; they just aren't part of the interface. A module can have internal seams (private, used by its own tests) as well as the external seam at its interface.
- The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
- One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.
Designing for testability
Good interfaces make testing natural:
- Accept dependencies, don't create them.
```typescript // Testable function processOrder(order, paymentGateway) {}
// Hard to test function processOrder(order) { const gateway = new StripeGateway(); } ```
- Return results, don't produce side effects.
```typescript // Testable function calculateDiscount(cart): Discount {}
// Hard to test function applyDiscount(cart): void { cart.total -= discount; } ```
- Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.
Relationships
- A Module has exactly one Interface.
- Depth is a property of a Module, measured against its Interface.
- A Seam is where a Module's Interface lives.
- An Adapter sits at a Seam and satisfies the Interface.
- Depth produces Leverage for callers and Locality for maintainers.
Rejected framings
- Depth as ratio of implementation-lines to interface-lines: rewards padding. Use depth-as-leverage instead.
- "Interface" as the TypeScript `interface` keyword: too narrow — interface here includes every fact a caller must know.
- "Boundary": overloaded with DDD's bounded context. Say seam or interface.
Token Optimization
Expected range: 200–500 tokens (reference read; no file I/O)
Patterns used: Loaded as vocabulary reference by other skills (grilling, improve-codebase-architecture); early exit when only vocabulary lookup is needed
Ported from [mattpocock/skills](https://github.com/mattpocock/skills) with attribution.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/codebase-design/SKILL.md
Popularity
- Repository stars
- 1
- 7-day trend score
- 8
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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