matrix-agent/awesome-agentic-world-modeling/add-paper
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Generate an issue body for adding a paper or benchmark to awesome-agentic-world-modeling through the Awesome Paper Agent GitHub Action. Use when a user or AI agent wants to add a paper or benchmark by opening an issue that will be parsed into a README pull request.
Install
npx vskill@latest install matrix-agent/awesome-agentic-world-modeling/add-paperSKILL.md
Add Paper or Benchmark
Create a GitHub issue body that the repository's Awesome Paper Agent workflow can parse into a README pull request. The same awwm-paper block format is used for both research papers (sections L1/L2/L3) and benchmarks (section Benchmark) — only the section and subsection values differ.
Output Contract
Generate exactly one fenced awwm-paper block per paper. Place each entry by section (top-level) and subsection (nested):
{ "section": "L2", "subsection": "Digital", "title": "Paper title", "paper_url": "https://arxiv.org/abs/2601.00001", "venue": "arXiv", "year": 2026, "summary": "Concise contribution phrase.", "code_url": "https://github.com/org/repo" }
Minimum arXiv payload fields: section, subsection, and paper_url, assuming the workflow can fetch arXiv metadata.
For deterministic submissions, include title, venue, year, and summary. Non-arXiv papers must include those fields because the workflow cannot hydrate them from arXiv.
Optional fields: code_url, homepage_url.
URLs must use http or https and must not contain whitespace, control characters, or Markdown delimiter characters such as brackets or parentheses.
Provide code_url as a bare URL (e.g. https://github.com/org/repo). When the URL is on github.com, the renderer wraps it in a shields.io live GitHub-stars badge for that specific repo (Stars label, GitHub-black, with logo); other code hosts fall back to a generic Code badge. Provide homepage_url as a bare URL for the project page (e.g. https://project-name.github.io/); the renderer adds a Homepage badge after the code badge. Do not embed badge Markdown yourself.
For a benchmark submission, set section to Benchmark (benchmarks often ship a project homepage too):
{ "section": "Benchmark", "subsection": "Digital", "title": "Benchmark name", "paper_url": "https://arxiv.org/abs/2601.00002", "venue": "arXiv", "year": 2026, "summary": "Concise metric/scope phrase, e.g. 'Desktop OS task success rate.'", "code_url": "https://github.com/org/benchmark", "homepage_url": "https://benchmark-name.github.io/" }
Backward compatibility: the workflow still accepts the legacy combined form "section": "L2-Digital" (with no subsection), but new submissions should use the split form.
Two Orthogonal Axes
The taxonomy follows the survey Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond (paper.pdf in this repo). Every paper sits at the intersection of two independent axes — pick one value from each, then look up the section label.
Axis 1 — Capability Level (L1 / L2 / L3)
What does the system demonstrate, not what it merely contains.
- L1 Predictor — Local Markov Prediction. Learns local predictive operators on an internal state
z_tand produces a one-step (or short fixed-horizon) transition. Factorises into four operators overz_t: state inference (o → z), forward dynamics (z_{t-1}, a_t → z_t, the core operator), observation decoding (z → o), and inverse dynamics (z_{t-1}, z_t → a). Pick L1 when the paper's central contribution is one-step predictive quality of any of these operators. (paper.pdf §3.) - L2 Simulator — Decision-Usable Multi-Step Simulation. Stitches L1 operators into trajectory-level queries
p̂(τ | z_0, a_{1:H}, c)so an agent can compare candidate plans before acting. Elevation from L1 requires three boundary conditions: (i) long-horizon coherence (rollouts remain usable asHgrows), (ii) intervention sensitivity (changinga_tproduces stable, directionally meaningful trajectory changes), and (iii) constraint consistency (rollouts respect the governing-law regimec). Pick L2 when the paper evaluates multi-step rollouts under domain constraints, not just next-step accuracy. (paper.pdf §4.) - L3 Evolver — Evidence-Driven Model Revision. Realises the full design → execute → observe → reflect loop on the world-modeling stack
M_t → a_t → o_t → d_t → M_{t+1}, where evidence is translated into persistent, validated model updates rather than transient in-context adjustments. Boundary conditions: (i) active information expansion (designs experiments that probe uncertainty), (ii) autonomous execution and observation (acquires fresh evidence from interaction), (iii) belief revision under challenge (parameters, structure, or assets change as a result). Pick L3 only when the paper closes the loop and persists the revision (regression-gated, reusable) — a system that just retries within an episode is L2. (paper.pdf §5.)
Axis 2 — Governing-Law Regime (Physical / Digital / Social / Scientific)
Which laws does the world model have to respect for its rollouts to be legitimate? Pick the regime by the constraints the system must satisfy, not the surface modality.
- Physical — Newtonian mechanics, contact dynamics, geometry, kinematics, and conservation laws (energy, momentum, mass). Constraints: contact, reachability, stability, energy conservation. Continuous, largely deterministic, observable. Includes embodied robotics, physics simulators, autonomous driving, and physical video world models. (paper.pdf §4.3.1, §5.3.1.)
- Digital — Software state machines, DOM trees, file systems, code execution, game state, and OS interfaces. Transitions are explicitly specified and mechanically verifiable: a step either satisfies the program's semantics or does not. Failures are loggable (error codes, popups, timeouts). Includes web/GUI agents, code world models, OS emulators, and game-engine generators. (paper.pdf §4.3.2, §5.3.2.)
- Social — Beliefs, desires, intentions, norms, institutions, and incentives, in place of physics. Three distinctive properties: opacity (mental states are not directly observed), reflexivity (beliefs about social state feed back into it), and normativity (transitions are partly constituted by shared norms). Includes theory-of-mind models, multi-agent dialogue/negotiation, sandbox societies, and policy/governance simulators. (paper.pdf §4.3.3, §5.3.3.)
- Scientific — Conservation laws, PDE constraints, symmetry and invariance, and experimental falsifiability. Neural surrogates must respect invariants, and predictions must be checkable against measurement. Includes weather/climate, materials, chemistry/biology, fluid/PDE solvers, and autonomous laboratories. (paper.pdf §4.3.4, §5.3.4.)
Composition rule
- L2 / L3 papers:
sectionisL2orL3;subsectionis one ofPhysical,Digital,Social,Scientific— Axis 1 × Axis 2 directly. - L1 papers: There is no four-worlds split inside L1. Instead, L1 has its own operator-family sub-axis. Set
section: "L1"andsubsectionto one ofRepresentation,Model-Based-RL,Token-Diffusion. - Benchmarks: Set
section: "Benchmark"andsubsectionto one ofPhysical,Digital,Social,Scientific— same regime axis as L2/L3.
For deeper context (cross-domain analysis tables, failure modes, evaluation principles), open paper.pdf at the section reference next to each definition above.
Valid Sections and Subsections
Place the paper or benchmark where its main contribution sits.
L1 — Predictor
Representation— L1 systems whose contribution is state inference: contrastive, predictive, masked-region, or self-distillation objectives that shapez_tfor downstream control (CPC, SimCLR, MoCo, CURL, SPR, JEPA family, DINOv2, RSSM-style belief inference, β-VAE, VQ-VAE).Model-Based-RL— L1 systems whose contribution is forward dynamics for planning/control: latent transition models trained for value alignment, planning, or model-based RL (Dreamer family, MuZero, EfficientZero, TD-MPC/TD-MPC2, PETS, MBPO, PILCO, World Models, DeepMDP, E2C).Token-Diffusion— L1 systems whose contribution is a tokenised, autoregressive, or diffusion-based one-step transition operator (IRIS, Delta-IRIS, STORM, TransDreamer, DIAMOND, Latent Diffusion as the transition step).
L2 — Simulator
Physical— Action-conditioned video/embodied generation, robotics rollout, geometry-/contact-aware simulators, autonomous-driving world models (Sora, Cosmos, Genie, GAIA-1/2, Vista, DreamerV3 as physical simulator, DriveDreamer, Lumiere, OccWorld, DIAMOND-as-Atari, PIN-WM, RoboScape, Aether, GameCraft).Digital— Web/GUI/OS/game/code state simulators that respect formal program semantics (WebDreamer, WMA, WebWorld, gWorld, MobileDreamer, GameNGen, GameFactory, NeuralOS, WorldCoder, CodeWM, Code2World, Word2World).Social— Theory-of-mind models, multi-agent dialogue, negotiation, deception, and sandbox society simulators (Generative Agents, CICERO, Sotopia, Project Sid, OASIS, Werewolf, AvalonBench, Social Simulacra, BToM/ToMnet, AIvilization, MASim, PolicySim).Scientific— Weather/climate, materials, chemistry/biology, fluids/PDEs, with neural surrogates that respect physical invariants (GraphCast, Pangu-Weather, GenCast, NeuralGCM, ClimaX, Aurora, FNO, GNS, ChemBO, P3BO, Lingshu-Cell).
L3 — Evolver
Physical— Diagnostic action selection, sim-to-real adaptation, persistent self-model updates from morphology change or contact-dynamics mismatch (Self-Modeling, AdaptSim).Digital— Execution feedback and regression gates from code/web/UI environments to persistently revise the underlying generator or policy (FunSearch, AlphaEvolve, CodeIt, SWE-agent, AUI).Social— Revise social/normative models from interaction evidence: evolved constitutions, governance rules, behavioural-drift tracking in multi-agent populations (Evolving Constitutions, AgentSociety).Scientific— Close the design–execute–observe–reflect loop with real instrumentation: autonomous wet/computational labs, hypothesis-driven discovery agents (Robot Scientist, A-Lab, CAMEO, BacterAI, Yeast Cycles, SDL Lasers, AI Scientist, AI Scientist v2, Co-Scientist, MOOSE-Chem, MOOSE-Chem2, Biomni, BioLab, OriGene).
Benchmark — Evaluation suites
Physical— Physical-world rollout/control quality: manipulation success, autonomous-driving detection/tracking, locomotion, sample-efficient RL on physical tasks (RoboCasa, CALVIN, Meta-World, nuScenes, Atari 100k).Digital— Digital-world agents: web/GUI/OS/code task success, multi-file patch resolution (OSWorld, SWE-bench, WebArena).Social— Social capability: theory-of-mind, false-belief, multi-agent dialogue/negotiation scoring (Sotopia, Hi-ToM, FANToM).Scientific— Scientific discovery and structured-environment exploration: hypothesis accuracy, tech-tree completion, experiment success (DiscoveryBench, Minecraft / MCU, ScienceWorld).
Legacy combined values like L2-Digital or Benchmark-Digital (in section with no subsection) are still accepted for backward compatibility, but prefer the split form. Section aliases Benchmarks, Bench, and Eval also resolve to Benchmark.
How to Choose Section and Subsection
This is the start of the file. Read the full SKILL.md on GitHub.
Security
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Quality evaluation
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Source
- SKILL.md in the repositoryCheckingskills/add-paper/SKILL.md
Popularity
- Repository stars
- 220
- Repository forks
- 6
- 7-day trend score
- 27
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 20 May 2026, 5 months ago.
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