mattzh72/articraft/articraft-authoring
- community
Checking that the SKILL.md file is still in the repository.
Use when creating, editing, checking, or finalizing Articraft articulated-object records in the local library.
Install
npx vskill@latest install mattzh72/articraft/articraft-authoringSKILL.md
The same SKILL.md was published earlier as schematic-org/phyarticraft/articraft-authoring.
Articraft Authoring
Use this skill when the user asks Codex to create, edit, fix, improve, check, or finalize an Articraft asset or record.
Core Rule
There are three supported Articraft authoring modes. Choose the mode from the user's request before creating a record.
- Use native Articraft generation when the user needs Articraft-managed run metadata, cost accounting, turn counts, or the full agent trajectory. This path requires the relevant provider API key.
- Use no-key Codex generation when the user wants Codex access without provider API keys. This path uses
--provider codex-cliinside Articraft's internal harness, so Articraft still owns the loop, tools, compile feedback, turn counts, compile-attempt counts, record persistence, and trajectory. - Use external Codex authoring only when the user explicitly asks Codex to manually edit
model.pyoutside the internal harness. This path creates an external-agent record and intentionally has no Articraft internal trace.
Never manually create record directories, invent record metadata, copy record folders, write traces, or bypass the CLI.
Read the repository contract before external authoring:
Also read the core quality requirements before writing geometry:
Use SDK docs and examples while authoring:
Setup
From the Articraft repo root:
If the user wants a specific data folder, pass --data-dir or set ARTICRAFT_DATA_DIR.
Create A New Record
For a full Articraft run with cost, turn count, and trajectory, use native generation:
For no-key Codex generation with Articraft loop parity, use the Codex CLI provider:
For image-conditioned no-key Codex generation:
For external Codex drafting, create the record through the external CLI and identify Codex:
The command prints record_id and record_dir. Edit only that generated record's active revision.
Edit An Existing Record
Fork an existing record; do not manually copy record folders:
For no-key Codex edits with Articraft loop parity:
Authoring Standard
Build a realistic articulated asset with:
- connected, non-floating structure
- meaningful user-facing articulation
- semantic link names
- visible mechanisms and realistic materials
- prompt-specific checks in
run_tests() - no unintentional intersections or disconnected parts
Prefer relevant SDK helpers, CadQuery geometry, lofts, sweeps, booleans, mesh helpers, colors, and materials over boxy placeholder geometry.
Validation Loop
For native/API and no-key Codex provider runs, the harness calls compile_model during generation. Recompile or inspect after generation when needed:
For external drafts, run the same one-record compile command during development, update the active model.py, and repeat until it passes.
Finalize
Finalize external records to upsert records_manifest.jsonl; pass a category only when the user asks for one:
Preserve creator.mode=external_agent, creator.agent=codex, and creator.trace_available=false.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/articraft/skills/articraft-authoring/SKILL.md
Popularity
- Repository stars
- 1,523
- Repository forks
- 183
- 7-day trend score
- 0
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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- v0
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