mbaneshi/carokia/design-an-interface
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Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
Install
npx vskill@latest install mbaneshi/carokia/design-an-interfaceSKILL.md
The same SKILL.md was published earlier as teaonly/skill.mk/design-an-interface.
Design an Interface
Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.
Workflow
1. Gather Requirements
Before designing, understand:
- [ ] What problem does this module solve?
- [ ] Who are the callers? (other modules, external users, tests)
- [ ] What are the key operations?
- [ ] Any constraints? (performance, compatibility, existing patterns)
- [ ] What should be hidden inside vs exposed?
Ask: "What does this module need to do? Who will use it?"
2. Generate Designs (Parallel Sub-Agents)
Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a radically different approach.
3. Present Designs
Show each design with:
- Interface signature - types, methods, params
- Usage examples - how callers actually use it in practice
- What it hides - complexity kept internal
Present designs sequentially so user can absorb each approach before comparison.
4. Compare Designs
After showing all designs, compare them on:
- Interface simplicity: fewer methods, simpler params
- General-purpose vs specialized: flexibility vs focus
- Implementation efficiency: does shape allow efficient internals?
- Depth: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
- Ease of correct use vs ease of misuse
Discuss trade-offs in prose, not tables. Highlight where designs diverge most.
5. Synthesize
Often the best design combines insights from multiple options. Ask:
- "Which design best fits your primary use case?"
- "Any elements from other designs worth incorporating?"
Evaluation Criteria
From "A Philosophy of Software Design":
Interface simplicity: Fewer methods, simpler params = easier to learn and use correctly.
General-purpose: Can handle future use cases without changes. But beware over-generalization.
Implementation efficiency: Does interface shape allow efficient implementation? Or force awkward internals?
Depth: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).
Anti-Patterns
- Don't let sub-agents produce similar designs - enforce radical difference
- Don't skip comparison - the value is in contrast
- Don't implement - this is purely about interface shape
- Don't evaluate based on implementation effort
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingbrain/.claude/skills/design-an-interface/SKILL.md
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