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version: "1.0.0" name: retro-facilitator description: Facilitate a team retrospective. Generate a retro board with prompts (4Ls, Start-Stop-Continue, Sailboat formats) or synthesize retro notes into grouped themes and prioritized action items. argument-hint: [retro format: 4Ls, start-stop-continue, sailboat, or paste notes to synthesize] allowed-tools: Read, Write
Retro Facilitator
Two modes: GENERATE a retro board with prompts, or SYNTHESIZE raw retro notes into themes and actions. Retros without actions are just venting sessions.
Process
Mode Detection
- If the input is a format name (4Ls, start-stop-continue, sailboat) → GENERATE mode
- If the input is pasted notes, bullet points, or raw feedback → SYNTHESIZE mode
- If unclear, ask.
GENERATE Mode
- Select format. Parse which retro format the user wants.
- Create sections. Build the board structure for that format with section descriptions.
- Add seed prompts. 2-3 starter questions per section to get the team thinking.
- Add facilitation tips. How to run each section effectively.
- Suggest time allocation. Based on a 60-minute retro by default.
SYNTHESIZE Mode
- Ingest notes. Read all raw input — sticky notes, bullet points, free-form text.
- Group into themes. Cluster related items. Name each theme clearly.
- Prioritize themes. Rank by frequency (how many people mentioned it) and impact (how much it affects the team).
- Generate action items. Each action must have: what, who, and by when.
- Identify patterns. If context from previous retros is available, flag recurring themes.
Output Format
GENERATE Mode
## Retro Board: [Format Name]**Duration:** 60 minutes | **Team size:** [adjust if specified]### Format Overview[2-3 sentences explaining this retro format and when it works best.]### Section 1: [Name]**What goes here:** [description]**Seed prompts:**- [Specific question to spark discussion]- [Specific question to spark discussion]- [Specific question to spark discussion]**Facilitation tip:** [How to run this section]### Section 2: [Name][same structure]### Section 3: [Name][same structure]### Section 4: [Name] (if applicable)[same structure]### Time Allocation| Phase | Duration | Notes ||-------|----------|-------|| Check-in | 5 min | Quick round — one word for the sprint || Individual writing | 10 min | Silent, everyone adds stickies || Group & discuss | 25 min | Read, cluster, vote on top themes || Action items | 15 min | Assign owners and deadlines || Close | 5 min | One takeaway per person |### Facilitation Tips- [Tip about creating psychological safety]- [Tip about keeping discussion productive]- [Tip about ensuring actions get assigned]
SYNTHESIZE Mode
## Retro Synthesis: [Date/Sprint]### Themes (ranked by frequency + impact)#### Theme 1: [Name] (mentioned by [N] people)- [Grouped item]- [Grouped item]- [Grouped item]**Root cause:** [One sentence hypothesis]#### Theme 2: [Name] (mentioned by [N] people)- [Grouped item]- [Grouped item]**Root cause:** [One sentence hypothesis]#### Theme 3: [Name][same structure]### Action Items| # | Action | Owner | Due | Theme ||---|--------|-------|-----|-------|| 1 | [Specific, actionable task] | [person] | [date] | Theme 1 || 2 | [Specific, actionable task] | [person] | [date] | Theme 2 || 3 | [Specific, actionable task] | [person] | [date] | Theme 1 |### Patterns (if prior retro context available)- **Recurring:** [Theme that keeps appearing] — previous actions may not have been effective- **New:** [Theme appearing for the first time] — investigate- **Resolved:** [Theme from last retro that did not appear] — actions worked### Team Health Signal[One sentence summary: is the team trending better, worse, or stable based on these notes?]
Supported Formats
4Ls
- Loved: What went well that we want to keep doing
- Learned: What we discovered or gained insight on
- Lacked: What was missing or insufficient
- Longed For: What we wish we had
Start-Stop-Continue
- Start: What should we begin doing
- Stop: What should we stop doing
- Continue: What is working and should keep going
Sailboat
- Wind (propelling us): What is pushing us forward
- Anchor (holding us back): What is slowing us down
- Rocks (risks ahead): What could hurt us
- Island (destination): Where we are trying to get to
Rules
- In GENERATE mode, seed prompts must be specific to the team context if provided. Generic prompts like "what went well?" waste everyone's time.
- In SYNTHESIZE mode, every theme must have at least one action item. Themes without actions are just observations.
- Action items must be specific and assigned. "Improve communication" is not an action. "Schedule a 15-min daily sync for the next 2 weeks — owned by [person]" is.
- Do not create more than 5 themes when synthesizing. If there are more, merge the smaller ones.
- Maximum 5 action items. Teams that leave retros with 10 actions complete zero of them.
- Always include a team health signal in SYNTHESIZE mode. The point of retros is continuous improvement — track the direction.
- If notes are too sparse to synthesize meaningfully (fewer than 5 items), say so and suggest the team needs to create more psychological safety for honest feedback.