melodic-software/claude-code-plugins/music

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Render a chiptune loop from MML text to WAV with pulse, triangle, and noise presets, standard library only. Use when: 'chiptune', '8-bit music', 'retro game loop', 'MML to wav'. Not for a one-shot effect (use /retro-audio:sfx) or lyrics.

Install

npx vskill@latest install melodic-software/claude-code-plugins/music

SKILL.md

Music

Turn a short description or a pasted score into one looping WAV.

1. Write the score

Use the MML subset in `${CLAUDE_PLUGIN_ROOT}/scripts/mml.py`: t tempo, o octave, l length, v volume 1-15, @0 bass, @1 to @4 pulse duties 12.5, 25, 50, 75 (claim = those four duties; basis = `chips.md`; as of 2026-09-28; recheck when that file's Pan Docs or NESDev basis changes), < and > for octave, [ ] repeats, | between parts, n for noise. Notes are a through g and r. Presets cap channels and noise parts only, not the hardware voice mix, and pico-8 shares the Game Boy and NES duties. A dot after a length is 1.5 times. Pick --chip gameboy, nes, or pico-8. Four parts at most, and only one part may use n.

A worked loop is ${CLAUDE_PLUGIN_ROOT}/examples/campfire.mml.

2. Render

bash
python3 "${CLAUDE_PLUGIN_ROOT}/scripts/mml.py" --chip gameboy --out <dir>/loop.wav "<score>"

3. Deliver

Give the WAV path and the score text beside it. A pixel-art scene takes the path as its audio argument and inlines the file. Do not edit that plugin from here.

Next

/pixel-art:scene <scene> <wav path> to play the loop in a scene.

Gotchas

  • Length numbers are denominators: l4 is a quarter note, l8 an eighth.
  • The renderer does not write MP3.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
22
Repository forks
2
7-day trend score
21

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Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

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