meshy-dev/meshy-3d-agent/meshy-3d-generation

Claude Code and agent skill by meshy-dev/meshy-3d-agent

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Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.

Install

npx vskill@latest install meshy-dev/meshy-3d-agent/meshy-3d-generation

SKILL.md

Meshy 3D Generation

Use Meshy CLI 0.8 (0.8.3 or later) to turn the user's request into a delivered asset. Completion means saving the requested files in the requested location, inspecting an available preview, and finishing any project integration the user requested. Login or task submission alone is not completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.

Read what this request needs

NeedReference
CLI runner, credentials, or output locationSetup
Generation and the models to pair for a project, texturing, remeshing, conversion, scale, or 2D imagesPipelines
Rigging, animation, or generated motionAnimation
Cost, waiting, preview, delivery, or finding a previous modelDelivery
Failed or uncertain operationTroubleshooting

Read the relevant section when needed; recipes are examples to adapt to the requested result, not a requirement to execute every stage. An untextured model skips texture generation; an existing GLB needs no extra format conversion. Use command help when parameters are uncertain.

First use and authorization

DeepSeek Harness with the Meshy plugin (DSH_MESHY_CLI is set; check with test -n "$DSH_MESHY_CLI"): the plugin ships the CLI and keeps the sign-in. Run every command as "$DSH_MESHY_NODE" "$DSH_MESHY_CLI" … in place of meshy … — never a meshy on PATH, which cannot see that sign-in — install nothing, and when a command reports that nobody is signed in, call the meshy_sign_in tool instead of auth login (Setup, section 1). Everywhere else:

Before the first command run meshy --version; no need to ask. When meshy is missing or older than 0.8.3, install the newest 0.8.x with npm install -g meshy-cli@0.8 and say so in one line; Setup covers a refused install and a CLI of 0.9 or newer. Reuse a verified session. If login is needed, follow Setup and run auth login --device (adding --region cn for a user in mainland China: the same account and the same credits as the global site) in a persistent tool session. Show its verification URL and user code in commentary/progress, not a final answer. Await that same session in this turn until it exits, verify auth status, then continue the original request. A background process cannot resume a finished turn; do not require a "done" chat message, except in Setup's two-step sign-in for a user on a remote chat (a phone through a chat bot). Browser approval stays with the user; credentials never belong in chat.

Only the CLI touches its config directory (~/.config/meshy by default): never read, copy, edit or delete a file there (an old credentials.json included), and never look for credentials anywhere else. When a sandboxed shell blocks the network (auth login fails with oauth_network or fetch failed), run the same command again with network access or outside the sandbox, asking the user to allow it if the host requires. Do not probe with curl or switch to --with-key (Setup, section 3).

Execution boundaries

  • Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB

limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported URL input route for anything else.

  • Use --format json --no-update-check on every command: stdout is one meshy.cli/v1 envelope,

auth included. Resolve WORKSPACE from the user's output path and pass it to writes.

  • Know what the model is for before the first paid create: a game asset, a character to rig, a

render, a 3D print. If the user hasn't said, ask once; the answer picks the route and the models (Pipelines). A game asset or a face-count budget means smart topology, not a standard model remeshed down.

  • Submit once with create --async, retain the owning resource and ID, then wait on that

task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting on timeout or unknown submission; these do not authorize another paid create.

  • Continue work within the user's approved scope and budget. Propose additional paid stages

or reruns before spending; Delivery specifies estimates and balance checks.

Deliver

Download only needed assets. Inspect and show a preview when available; a missing preview must not prevent delivery or be described as inspected. Delivery covers earlier-stage preview lookup, actual charges, and existing-project integration. Report the result and any concrete limitation; a rendered image does not establish topology quality or provide a 3D viewer.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

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Refreshed 17 Mar 2026, 7 months ago.

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