meshy-dev/meshy-dcc-adapters/3dsmax-lookdev

Claude Code and agent skill by meshy-dev/meshy-dcc-adapters

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.

Install

npx vskill@latest install meshy-dev/meshy-dcc-adapters/3dsmax-lookdev

SKILL.md

3ds Max Look Development Skill

Configure environment lighting from HDR/EXR images, set up a three-point light rig, preview materials on test geometry, and assign materials with renderer detection (Arnold, V-Ray, Scanline).

Tools

  • `get_color_management` / `set_color_management` — Inspect or configure the

3ds Max 2024+ scene OCIO config and scene-linear rendering color space. The setter can also select a native frame-buffer display/view pair (for example, sRGB / un-tone-mapped), validates it against the loaded config, and requires an exact host readback. Failed configuration is rolled back.

  • `setup_hdr_lighting` — Load an HDR/EXR image as the environment map,

configure rotation and intensity, and create a renderer-compatible three-point light rig. Arnold scenes use native Arnold lights with host property readback; an unavailable or incompatible light capability fails closed before the environment is changed. On a V-Ray scene the HDRI is built as a VRayBitmap with map_type (angular / cubic / spherical / mirrored_ball / max_standard), gamma, color_space, and horizontal_rotation control; a projection control the bitmap refuses fails the call before anything in the scene is changed.

  • `set_hdri_rotation` — Rotate the active environment for a lighting

turntable without rebuilding the rig.

  • `preview_material` — Create a test sphere or quad, apply a named scene

material, and report the viewport-visible result.

  • `assign_renderer_material` — Detect the active renderer

(Arnold/V-Ray/Scanline), create or find a suitable material class, apply it to named nodes, and return a summary.

V-Ray roughness rule

VRayMtl roughness is not a roughness property. The tool sets brdf_useRoughness = true first and then writes reflectionRoughness; on V-Ray 4 hosts that only expose reflection_glossiness it writes the inverted value instead. Both writes are verified by readback, and a VRayMtl that accepts neither spelling fails the call and rolls the new material back instead of returning a success the agent cannot trust.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

7-day trend score
0

Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/meshy-dev/meshy-dcc-adapters/3dsmax-lookdev/badge)](https://verified-skill.com/skills/meshy-dev/meshy-dcc-adapters/3dsmax-lookdev)

Something wrong with this skill or its page? Tell us.