meshy-dev/meshy-dcc-adapters/3dsmax-lookdev
Claude Code and agent skill by meshy-dev/meshy-dcc-adapters
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Checking that the SKILL.md file is still in the repository.
Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
Install
npx vskill@latest install meshy-dev/meshy-dcc-adapters/3dsmax-lookdevSKILL.md
3ds Max Look Development Skill
Configure environment lighting from HDR/EXR images, set up a three-point light rig, preview materials on test geometry, and assign materials with renderer detection (Arnold, V-Ray, Scanline).
Tools
- `get_color_management` / `set_color_management` — Inspect or configure the
3ds Max 2024+ scene OCIO config and scene-linear rendering color space. The setter can also select a native frame-buffer display/view pair (for example, sRGB / un-tone-mapped), validates it against the loaded config, and requires an exact host readback. Failed configuration is rolled back.
- `setup_hdr_lighting` — Load an HDR/EXR image as the environment map,
configure rotation and intensity, and create a renderer-compatible three-point light rig. Arnold scenes use native Arnold lights with host property readback; an unavailable or incompatible light capability fails closed before the environment is changed. On a V-Ray scene the HDRI is built as a VRayBitmap with map_type (angular / cubic / spherical / mirrored_ball / max_standard), gamma, color_space, and horizontal_rotation control; a projection control the bitmap refuses fails the call before anything in the scene is changed.
- `set_hdri_rotation` — Rotate the active environment for a lighting
turntable without rebuilding the rig.
- `preview_material` — Create a test sphere or quad, apply a named scene
material, and report the viewport-visible result.
- `assign_renderer_material` — Detect the active renderer
(Arnold/V-Ray/Scanline), create or find a suitable material class, apply it to named nodes, and return a summary.
V-Ray roughness rule
VRayMtl roughness is not a roughness property. The tool sets brdf_useRoughness = true first and then writes reflectionRoughness; on V-Ray 4 hosts that only expose reflection_glossiness it writes the inverted value instead. Both writes are verified by readback, and a VRayMtl that accepts neither spelling fails the call and rolls the new material back instead of returning a success the agent cannot trust.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
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Source
- SKILL.md in the repositoryCheckingmeshy-dcc-3dsmax/src/meshy_dcc_3dsmax/skills/3dsmax-lookdev/SKILL.md
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