meshy-dev/meshy-dcc-adapters/3dsmax-materials

Claude Code and agent skill by meshy-dev/meshy-dcc-adapters

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Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.

Install

npx vskill@latest install meshy-dev/meshy-dcc-adapters/3dsmax-materials

SKILL.md

3ds Max Material Tools

Inspect, create, edit, and assign 3ds Max materials in the current scene. All tools touch the live scene through pymxs, so they declare affinity: main.

Tool contracts live in tools.yaml. apply_material uses current selection when node_names is omitted.

Verified writes

Every write in this skill is verified by readback and reported per attribute or per node, so a caller can always tell "written" from "not written":

  • create_standard_material, create_physical_material, and

create_pbr_material return applied / applied_count / errors and fail when a requested attribute did not land.

  • apply_material reports skipped (node names that could not be resolved)

and errors (nodes whose assignment the host did not keep) and fails when either is non-empty; applied_count counts only verified assignments.

  • reset_material verifies each reset and fails when a node still reports its

previous material.

Renderer-aware parameters and slots

create_material_from_textures, assign_bitmap_texture, and set_material_attributes resolve canonical PBR controls onto the renderer-native property and verify every write by readback:

CanonicalVRayMtlArnoldPhysical
roughnessreflectionRoughness (needs brdf_useRoughness = true), else reflection_glossiness invertedspecular_roughnessbase_roughness
metalnessmetalnessmetalnessbase_metalness
diffuse maptexmap_diffusebaseColorMapbase_color_map
roughness maptexmap_roughness / texmap_reflectionRoughnessspecularRoughnessMapbase_roughness_map, else roughness_map
metalness maptexmap_metalnessmetalnessMapbase_metalness_map, else metalness_map
normal maptexmap_bump (Normal Bump wrapper)normalMapbump_map
bump maptexmap_bumpbumpMapbump_map
displacement maptexmap_displacementdisplacementMapdisplacement_map
opacity maptexmap_opacityopacityMapcutout_map

A parameter or slot the material class does not expose fails the tool call and rolls the created material back; it is never reported as a silent success. Generic attribute names that fall outside the renderer tables go through the same readback check: a host that refuses every candidate, or silently accepts one it never persists, is reported as an error rather than a success.

assign_bitmap_texture reports the resulting connections through the same renderer-native slot names, so a write to texmap_roughness shows up in connections instead of returning an empty list.

Texture-set files are matched on filename tokens (basecolor, albedo, diffuse, roughness, metalness, normal, bump, displacement, height, opacity, alpha, specular, emission, reflection, ao).

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

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