meshy-dev/meshy-dcc-adapters/3dsmax-materials
Claude Code and agent skill by meshy-dev/meshy-dcc-adapters
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Checking that the SKILL.md file is still in the repository.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Install
npx vskill@latest install meshy-dev/meshy-dcc-adapters/3dsmax-materialsSKILL.md
3ds Max Material Tools
Inspect, create, edit, and assign 3ds Max materials in the current scene. All tools touch the live scene through pymxs, so they declare affinity: main.
Tool contracts live in tools.yaml. apply_material uses current selection when node_names is omitted.
Verified writes
Every write in this skill is verified by readback and reported per attribute or per node, so a caller can always tell "written" from "not written":
create_standard_material,create_physical_material, and
create_pbr_material return applied / applied_count / errors and fail when a requested attribute did not land.
apply_materialreportsskipped(node names that could not be resolved)
and errors (nodes whose assignment the host did not keep) and fails when either is non-empty; applied_count counts only verified assignments.
reset_materialverifies each reset and fails when a node still reports its
previous material.
Renderer-aware parameters and slots
create_material_from_textures, assign_bitmap_texture, and set_material_attributes resolve canonical PBR controls onto the renderer-native property and verify every write by readback:
| Canonical | VRayMtl | Arnold | Physical | |
|---|---|---|---|---|
| roughness | reflectionRoughness (needs brdf_useRoughness = true), else reflection_glossiness inverted | specular_roughness | base_roughness | |
| metalness | metalness | metalness | base_metalness | |
| diffuse map | texmap_diffuse | baseColorMap | base_color_map | |
| roughness map | texmap_roughness / texmap_reflectionRoughness | specularRoughnessMap | base_roughness_map, else roughness_map | |
| metalness map | texmap_metalness | metalnessMap | base_metalness_map, else metalness_map | |
| normal map | texmap_bump (Normal Bump wrapper) | normalMap | bump_map | |
| bump map | texmap_bump | bumpMap | bump_map | |
| displacement map | texmap_displacement | displacementMap | displacement_map | |
| opacity map | texmap_opacity | opacityMap | cutout_map |
A parameter or slot the material class does not expose fails the tool call and rolls the created material back; it is never reported as a silent success. Generic attribute names that fall outside the renderer tables go through the same readback check: a host that refuses every candidate, or silently accepts one it never persists, is reported as an error rather than a success.
assign_bitmap_texture reports the resulting connections through the same renderer-native slot names, so a write to texmap_roughness shows up in connections instead of returning an empty list.
Texture-set files are matched on filename tokens (basecolor, albedo, diffuse, roughness, metalness, normal, bump, displacement, height, opacity, alpha, specular, emission, reflection, ao).
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
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Source
- SKILL.md in the repositoryCheckingmeshy-dcc-3dsmax/src/meshy_dcc_3dsmax/skills/3dsmax-materials/SKILL.md
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