meshy-dev/meshy-dcc-adapters/houdini-crowds
Claude Code and agent skill by meshy-dev/meshy-dcc-adapters
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Checking that the SKILL.md file is still in the repository.
Typed crowd tools for Houdini. Create a crowd DOP network, attach steering and avoidance behaviors, and inspect the crowd graph without simulating it.
Install
npx vskill@latest install meshy-dev/meshy-dcc-adapters/houdini-crowdsSKILL.md
houdini-crowds
Typed crowd authoring for Houdini's native agent simulation. Before this package the adapter had no crowd coverage at all, so agent work had to go through execute_python or generic node creation.
Tracer-bullet flow
create_crowd_network(parent_path="/obj")add_crowd_behavior(network_path="/obj/crowdsim1", behavior_type="steer")add_crowd_behavior(network_path="/obj/crowdsim1", behavior_type="avoid")inspect_crowd(network_path="/obj/crowdsim1")
Behaviors
behavior_type | SOP/DOP | |
|---|---|---|
steer | crowd_steer | |
avoid | crowd_avoid | |
seek | crowd_seek | |
follow | crowd_follow | |
trigger | crowd_trigger | |
geometry | crowd_geometry | |
pop | crowd_pop |
add_crowd_behavior attaches the node to the next free input of the network's crowdsolver; pass connect_to to target a different node. With no solver the node is created unattached and reported with setup_state="unattached".
Honesty contract
create_crowd_networkreturnssetup_state="skeleton"and never claims
simulation_verified=true. Building the network does not run or verify a crowd simulation: an agent definition, agent source geometry and a cook are still required, and none of them are performed here.
inspect_crowdreports structure only (validation_scope="graph_structure").
It answers "is the graph wired up" — whether a solver, a crowd object and behaviors are present — and not whether the crowd simulates. A clean inspection is not evidence that agents move, and no tool here cooks, steps or validates a crowd simulation.
- This package has no
skipped_parametersfield: parameter overrides go through
parameter_edit, so an override the node does not expose fails the call and rolls back rather than being skipped. See the naming rule in the bake and light-rig skills.
- Creation failures destroy only the nodes owned by the failed request.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingmeshy-dcc-houdini/src/meshy_dcc_houdini/skills/houdini-crowds/SKILL.md
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