meshy-dev/meshy-dcc-adapters/maya-bifrost

Claude Code and agent skill by meshy-dev/meshy-dcc-adapters

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Authoring stage - typed Bifrost procedural modeling and graph construction in Maya. Use to create graph shapes or boards, add Bifrost nodes, set input defaults, and connect ports. Not for ordinary Maya DG nodes (maya-node-graph), polygon edits (maya-mesh-ops), or arbitrary Python/MEL (maya-scripting).

Install

npx vskill@latest install meshy-dev/meshy-dcc-adapters/maya-bifrost

SKILL.md

maya-bifrost (Authoring stage)

Typed wrappers around Maya's supported Bifrost/VNN commands. The skill loads mayaVnnPlugin and bifrostGraph on demand, then keeps graph changes on Maya's main thread.

Recommended flow

  1. list_bifrost_graphs to inspect the scene.
  2. create_bifrost_graph when a new graph container is needed.
  3. add_bifrost_node with a fully-qualified type such as

Modeling::Primitive::create_mesh_cube.

  1. create_bifrost_port when a dynamic port is required, such as inputs on

Core::Array::build_array or an Object port on the graph output node.

  1. set_bifrost_property for unconnected input defaults.
  2. connect_bifrost_ports using paths such as .cube.cube_mesh and

.output.geometry.

Use an explicit Core::Array::build_array node before ports that require array<Object>; Bifrost does not implicitly promote an Object connection to an object array.

Simulation and output

  1. cache_bifrost_simulation once the graph evaluates the way you want —

scrubbing an uncached Bifrost graph is slow and farm renders need the cache.

  1. convert_bifrost_to_polygons to bake the evaluated output into a real

mesh node that maya-mesh-ops, maya-uv-ops and maya-geometry can use.

Scripts

  • add_bifrost_node - Add a typed Bifrost node to a graph
  • cache_bifrost_simulation - Write and attach a geometry cache for a graph's output
  • connect_bifrost_ports - Connect or disconnect two ports in a Bifrost graph
  • convert_bifrost_to_polygons - Convert a Bifrost output into a Maya polygon mesh
  • create_bifrost_graph - Create an empty Bifrost graph container
  • create_bifrost_port - Create a dynamic input or output port on a node
  • list_bifrost_graphs - Inspect the Bifrost graphs in the scene
  • set_bifrost_property - Set an unconnected Bifrost node port's default value

Security

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