meshy-dev/meshy-dcc-adapters/meshy-godot
Claude Code and agent skill by meshy-dev/meshy-dcc-adapters
- community
Checking that the SKILL.md file is still in the repository.
Domain skill — Hand Meshy models to Godot: scan a self-contained GLB copied below res://assets/meshy/, instance it in the open scene through undo/redo, and read back meshes, PBR materials and transforms. Use session to check the editor, import readiness and unsaved scenes and scripts before and after.
Install
npx vskill@latest install meshy-dev/meshy-dcc-adapters/meshy-godotSKILL.md
Meshy Godot handoff
Use session to confirm the editor PID, project, open scene and unsaved scenes and scripts. dirty is null when this Godot cannot report unsaved state; treat that as unsaved.
- Put one self-contained GLB (textures embedded, as Meshy's GLB download is)
below <project>/assets/meshy/. Godot imports GLB natively; convert other formats before copying.
- Call
prepare_assetwith itsres://assets/meshy/...path, then poll
session with asset_path until asset_ready is true. The import runs in the background; the scan may report the editor busy, so retry only prepare_asset calls that returned scan_started: false.
- Open or create a 3D scene with
godot-scene-management(create_scene
with root_type: Node3D and open: true, or open_scene).
import_modelinstances the GLB once in the active scene. It does not
save. Never repeat it when the outcome is unknown; read the scene instead.
inspect_modelwith the node's name (or a path relative to the scene root)
reads back mesh, surface and vertex counts, PBR material values, texture bindings and transforms. With path instead, it inspects the imported GLB without touching the scene.
- Save with
godot-scene-managementsave_scene, then check thatsession
reports dirty: false. Reopen and inspect again before claiming the result persisted. Bindings are not visual proof; take an editor screenshot (godot-editor) before claiming the appearance is right.
Meshy models face +Z; Godot cameras look down −Z, so a default camera sees the model's back.
To close an editor that meshy-dcc start-instance launched, use meshy-dcc stop-instance. It refuses while anything is unsaved, or when the editor cannot tell, unless the user agreed to discard it (--discard-unsaved).
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingmeshy-dcc-godot/src/meshy_dcc_godot/skills/meshy-godot/SKILL.md
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