meshy-dev/meshy-dcc-adapters/meshy-unity
Claude Code and agent skill by meshy-dev/meshy-dcc-adapters
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Checking that the SKILL.md file is still in the repository.
Domain skill — Hand Meshy models to Unity: import and instantiate local FBX or OBJ files under Assets, map a keyed PBR texture set to one Standard or URP Lit material, read back objects and renderer materials, and save or open scenes. Use session to check the Editor before and after.
Install
npx vskill@latest install meshy-dev/meshy-dcc-adapters/meshy-unitySKILL.md
Meshy Unity handoff
Use session to confirm the Editor PID, project, unsaved scenes and source-write policy. Its focus, pause, background and frame-count fields are diagnostics only.
Model paths must be below Assets/. inspect_model proves Unity loaded mesh data; instantiate_model also creates an undoable scene object. Read that object back with inspect_object and the returned instance_id. Instance IDs are session-scoped: rediscover them after a reload or restart. These operations require idle Edit Mode. GLB needs conversion to FBX or OBJ outside Unity.
A keyed FBX texture set (material_textures, with each file's byte count and SHA-256) maps to one material: Standard in the Built-in pipeline, Lit in the Universal Render Pipeline. Metallic goes to red and inverted roughness to alpha of one packed map. The tool does not install URP or switch pipelines; other pipelines are unsupported. Model-only imports report geometry_only.
inspect_renderers is read-only. It scans the active loaded scene, including inactive objects, and reports missing materials, shader errors and Standard/URP Lit pipeline mismatches. Pass max_material_slots after a save and reopen to read texture bindings. Bindings are not visual proof; check a Game View image before claiming the appearance is right.
save_scene_as saves only the active scene to a .unity path below Assets/ and refuses to overwrite another scene. open_scene refuses while any open scene is dirty.
Never repeat a mutation whose outcome is unknown; repeat only read-only checks. To close an Editor that meshy-dcc start-instance launched, use meshy-dcc stop-instance. It refuses while scenes are unsaved unless the user agreed to discard them (--discard-unsaved).
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingmeshy-dcc-unity/src/meshy_dcc_unity/skills/meshy-unity/SKILL.md
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