meshy-dev/meshy-dcc-adapters/unreal-assets

Claude Code and agent skill by meshy-dev/meshy-dcc-adapters

Trust tier 2
  • community
LLM review pending
Source check pending

Checking that the SKILL.md file is still in the repository.

Domain skill - Unreal Engine Content Browser asset management: list, import, export, inspect, and delete assets. Use for package and asset operations in the Unreal Editor. Not for actor placement or transforms - use unreal-actors for that.

Install

npx vskill@latest install meshy-dev/meshy-dcc-adapters/unreal-assets

SKILL.md

Unreal Assets

Detailed import verification

import_asset refuses a destination containing pre-existing unsaved assets. After the synchronous import, it explicitly saves returned objects and assets newly created or dirtied by that import inside the destination, including materials and textures omitted from AssetImportTask.imported_object_paths. The persistence receipt lists successful saves and failures. A partial save returns an error while leaving imported assets available for inspection; it is not rolled back. Saving is not a fresh-session reload verification.

Call get_asset_info with an exact object path, include_dependencies: true and include_details: true after import. Details report each observation as observed (including a real zero/empty value) or unavailable with a reason. Static meshes include per-LOD render vertices/triangles/sections, section-to-slot mapping, screen sizes, local bounds in centimeters, collision counts, material slots, parent materials, global parameters and package dirty state. Material property readbacks and instance overrides are raw evidence, not a synthesized effective shader result. Layer parameters are outside the global parameter scope.

Direct dependency load checks exclude script packages explicitly. This is not a recursive dependency closure or proof of saved disk state. Native SpeedTree wind binding is not reflected by this contract; shader parameters are not dynamic wind validation. The tool does not save assets, change the level or render a preview.

Tools for Content Browser asset discovery, import, export, inspection, and deletion.

Static Groom imports require HairStrands and AlembicHairImporter. Generic imports of .usd, .usda, .usdc, or .usdz require USDImporter. These dependencies are checked before an import task or Content Browser mutation is created, and failures include the exact missing plugin names.

Scripts

  • list_assets
  • import_asset
  • import_groom_cache
  • import_static_groom
  • export_asset
  • get_asset_info
  • delete_asset
  • create_ocio_configuration

Security

  • Security scanPassed, 100 of 100Pattern checks on the skill's files.
  • Model reviewNot runA model review is scheduled for the next rescan.

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

7-day trend score
0

Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/meshy-dev/meshy-dcc-adapters/unreal-assets/badge)](https://verified-skill.com/skills/meshy-dev/meshy-dcc-adapters/unreal-assets)

Something wrong with this skill or its page? Tell us.