meshy-dev/meshy-dcc-adapters/unreal-pie

Claude Code and agent skill by meshy-dev/meshy-dcc-adapters

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Domain skill - Unreal Engine Play-In-Editor (PIE) closed-loop verification. Provides PIE lifecycle control (enter/pause/resume/exit), controlled input injection (no OS dependency), viewport screenshot capture, output log snapshot, performance sampling, and Automation Test execution with async job polling. Use for reproducible, agent-driven playtest workflows.

Install

npx vskill@latest install meshy-dev/meshy-dcc-adapters/unreal-pie

SKILL.md

Unreal PIE — Play-In-Editor Closed-Loop Verification

Agent-driven PIE session control with controlled input, screenshot capture, log sampling, performance monitoring, and async Automation Test job execution.

Design Principles

  • No broad OS input — all input injection uses Unreal Engine's internal

systems, never pyautogui, SendInput, or similar OS-level APIs.

  • Persistent jobs — Automation Test runs return a job_id that can be

polled for status and cancelled.

  • Reproducible evidence — screenshots, log snapshots, and performance

samples are timestamped and self-contained.

  • One session contract — adapter and project-owned skills import

meshy_dcc_unreal.pie_session so active-world detection, actor lookup, and retryable pie_session_unavailable errors remain consistent.

Scripts

  • pie_control — Enter, pause, resume, or exit PIE.
  • pie_inject_input — Inject keyboard, pointer, scroll, or deterministic

possessed-controller look input into PIE.

  • pie_capture_screenshot — Capture the active viewport to a file.
  • pie_snapshot_log — Snapshot the Output Log buffer with category/message

filters, time/cursor bounds, and optional deduplication.

  • pie_get_status — Query PIE state and performance counters.
  • pie_run_test — Queue an Automation Test run; returns a job_id.
  • pie_poll_test — Poll a previously queued Automation Test job for results.
  • pie_cancel_job — Cancel a running or queued job.

Usage Examples

Full PIE playtest loop
python
# 1. Enter PIE
# MCP tool call: unreal_pie__control
# params: {"action": "enter"}
# 2. Inject a few controlled inputs
# MCP tool call: unreal_pie__inject_input
# params: {"input_type": "key_press", "key": "W"}
# 3. Capture screenshot
# MCP tool call: unreal_pie__capture_screenshot
# params: {"filepath": "C:/playtest/frame_001.png"}
# 4. Check status + perf
# MCP tool call: unreal_pie__get_status
# params: {}
# 5. Snapshot logs
# MCP tool call: unreal_pie__snapshot_log
# params: {
# "filter": "LogCombat", "message_contains": "Damage",
# "since_timestamp": "2026-08-29T10:00:00Z",
# "max_lines": 200, "dedupe": true
# }
# `filter` matches category only (never asset paths or message bodies).
# Use the returned `next_cursor` as `cursor` on the next snapshot.
# When `dedupe` is true, `occurrence_counts` (also exposed as
# `occurrence_count`) aligns with the returned entries.
# `cursor_supported` is false for tail-only unreal.log snapshots; in that case
# `next_cursor` is null and must not be used for continuation.
# 6. Exit PIE
# MCP tool call: unreal_pie__control
# params: {"action": "exit"}
Async Automation Test workflow
python
# 1. Queue a test
# MCP tool call: unreal_pie__run_test
# params: {"filter": "MeshyDcc.Smoke"}
# Returns: {"job_id": "pie_test_20260725_120000_abc123"}
# 2. Poll until complete
# MCP tool call: unreal_pie__poll_test
# params: {"job_id": "pie_test_20260725_120000_abc123"}
# Returns status: "running" | "completed" | "failed" | "cancelled"
# 3. Cancel if needed
# MCP tool call: unreal_pie__cancel_job
# params: {"job_id": "pie_test_20260725_120000_abc123"}

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