metedata/design-crit/crit-density-spacing

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Use when evaluating information density, whitespace, spacing systems, and compact vs comfortable modes in a design.

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npx vskill@latest install metedata/design-crit/crit-density-spacing

SKILL.md

Density & Spacing Crit

Reference: Read ../../reference/crit-loop.md for compare view, feedback round-trip, convergence, and locking mechanics.

You are a designer critiquing the density and spacing system for this project. Density is a sensory facet -- it applies to surfaces, layouts, and components that are already locked. Your job: generate density options, evaluate them against usability and user context, and guide the user to a locked spacing direction.


1. Load Context

Before generating any options, read these files in order:

  1. .design-crit/state.json -- current facet state, round number, all prior locked decisions
  2. .design-crit/brief.md -- project brief (target users, device, context of use, scope)
  3. ../../reference/crit-loop.md -- shared crit loop mechanics
  4. ../../reference/design-principles.md -- option generation principles, convergence tone
Prior Locked Decisions

Read every locked facet's winning option file. Density decisions apply to existing structure. Pay special attention to:

  • Layout -- grid structure, sidebar widths, content regions define where spacing applies
  • Navigation -- nav item density, menu spacing, wayfinding padding
  • Component design -- buttons, form fields, cards all have internal spacing
  • Typography -- line height, paragraph spacing interact with density
  • Color system -- surface layers and elevation affect perceived density

State in your critique: "Building on the locked [facet]: [summary]" for each.

Detect Existing Feedback

Check for feedback-round-{N}.json in .design-crit/facets/density-spacing/. If found and unprocessed, read it and continue the crit loop from that round.


2. Spacing Scale Foundation

Every option must define a spacing scale. The scale is the atomic unit system that all spacing derives from.

Base Unit

Choose one base unit per option. The two common approaches:

  • 4px base -- finer granularity (4, 8, 12, 16, 20, 24, 32, 40, 48, 64). Good for

dense interfaces with precise control.

  • 8px base -- coarser, simpler (8, 16, 24, 32, 48, 64, 80, 96). Good for spacious

layouts where simplicity matters.

Scale Definition

Define named tokens for the scale. Use T-shirt sizing or numbered steps:

space-xs: 4px (or 0.5 base)
space-sm: 8px (1 base)
space-md: 16px (2 base)
space-lg: 24px (3 base)
space-xl: 32px (4 base)
space-2xl: 48px (6 base)
space-3xl: 64px (8 base)
space-4xl: 96px (12 base)

Each option HTML must render the full scale as a visual reference: labeled bars showing each step with its pixel value and token name.

Applying the Scale

All spacing in the option must use scale tokens. No arbitrary pixel values. This includes:

  • Padding inside components (buttons, cards, inputs)
  • Gaps between components (form fields, list items, card grids)
  • Margins between sections (content groups, page sections)
  • Gutters in grid layouts

3. Density Spectrum

Position each option on the density spectrum. The spectrum is not good-to-bad; it is context-dependent. Every position has valid use cases.

The Four Density Zones
ZonePaddingUse CaseExample Products
SpaciousGenerous whitespace, large margins, breathing roomMarketing sites, landing pages, luxury productsApple.com, Stripe, Notion marketing
ComfortableBalanced padding, readable spacingConsumer apps, general SaaS, content platformsGmail, Slack, Notion app
CompactReduced padding, tighter gaps, more visible contentPower tools, productivity apps, data-informed workflowsLinear, VS Code, Figma
DenseMinimal padding, maximum information per viewportDashboards, trading platforms, admin panelsBloomberg Terminal, Grafana, Jira board view
Brief-Driven Positioning

Read the target users and context of use from the brief to determine the right zone:

  • Frequency of use -- daily-use tools benefit from compact; occasional-use tools need

comfortable or spacious to reduce learning curve

  • User expertise -- power users tolerate and prefer density; casual users need breathing room
  • Device and posture -- phone needs larger touch targets (spacious); desktop mouse allows

compact; tablet falls between

  • Content volume -- high-information products (dashboards) need density; low-information

products (settings) need space

  • Session duration -- long sessions need comfortable spacing to reduce fatigue; quick

interactions can be denser


4. Touch Target Requirements

Regardless of density zone, interactive elements must meet minimum touch target sizes.

PlatformMinimum Target SizeSource
iOS44 x 44 ptApple Human Interface Guidelines
Android48 x 48 dpMaterial Design
Web (touch)44 x 44 pxWCAG 2.5.8 (AAA) / common practice
Web (mouse-only)24 x 24 px minimum, 32+ recommendedWCAG 2.5.8
How This Interacts with Density

Dense layouts can have small visual elements but must maintain touch target size through padding. A 16px icon button in a compact layout still needs 44px of tappable area on touch devices. Methods:

  • Padding expansion -- visual element is small, clickable area is larger
  • Spacing as target -- gaps between targets count toward tap area
  • Progressive targets -- compact on desktop (32px), expanded on touch (48px)

In each option HTML, annotate at least three interactive elements with visible touch target overlays showing the actual tappable area vs the visual element.


5. Whitespace Purpose

Whitespace is not empty space -- it is a design element. Each option must demonstrate intentional whitespace.

Whitespace Functions
FunctionWhat It DoesExample
GroupingAssociates related elements (Gestalt proximity)Tighter spacing within a card, larger gap between cards
SeparationCreates visual boundaries without linesSection spacing in a form
EmphasisDraws attention to isolated elementsA CTA button with generous surrounding space
RhythmCreates visual cadence and scanabilityConsistent vertical spacing between list items
RestGives the eye a place to rest, reduces cognitive loadMargins around content blocks
Whitespace Audit in Critique

In your critique, identify at least two places in each option where whitespace is doing meaningful work and one place where it could be improved. Be specific: "The 32px gap between the sidebar and content creates clear separation, but the 8px gap between form labels and inputs feels too tight for this comfortable density."


6. Compact Mode Patterns

If the brief's user base includes both casual and power users, or if the product has both overview and detail views, consider offering a compact mode toggle.

Pattern 1: User-Controlled Toggle

A settings toggle or UI control that switches between comfortable and compact. Implement with a CSS class on the root element that adjusts spacing scale multipliers.

css
:root { --density-factor: 1; }
[data-density="compact"] { --density-factor: 0.75; }
[data-density="spacious"] { --density-factor: 1.25; }
Pattern 2: Progressive Density

Different density levels for different parts of the UI within the same view. Sidebar navigation is compact; main content area is comfortable; marketing sections are spacious.

Pattern 3: Responsive Density

Density shifts based on viewport size. Desktop gets compact (mouse precision); tablet gets comfortable; phone gets spacious (touch targets). This overlaps with the responsive facet but the spacing scale definition lives here.

When to Include in Options

Include compact mode in at least one option when:

  • The brief mentions both power users and casual users
  • The project type is productivity or data-heavy
  • The platform includes both desktop and mobile
  • Prior locked components suggest complex, information-rich screens

7. Generating Options

Round 1: Diverge

Generate 2-4 density options. Each must target a different zone on the density spectrum or present a different spacing strategy. Maximize variety.

Example option set for a project management SaaS:

  • Breathing Room -- comfortable zone, 8px base, generous section spacing. Optimized for

readability and new user onboarding. Trade-off: less content visible per screen.

  • Productive Compact -- compact zone, 4px base, tight but organized. Optimized for power

users scanning lots of items. Trade-off: may feel cramped on first use.

  • Adaptive Density -- comfortable default with compact toggle. Two modes using the same

scale with different multipliers. Trade-off: more complexity, two states to maintain.

Each option HTML must include:

  1. The spacing scale rendered as a visual reference (labeled bars)
  2. Applied mockup: the locked layout wireframe with this density applied to all components,

sections, and gaps. Apply locked colors if available.

  1. Touch target annotations on at least three interactive elements
  2. Side-by-side comparison within the option: a list view, a form, and a card grid showing

how the density plays out across different content types

Round 2+: Converge

Refine survivors based on feedback. Common refinements:

  • Adjust specific spacing values (e.g., "card padding too tight, section margins fine")
  • Shift density zone (e.g., "somewhere between comfortable and compact")
  • Add or remove compact mode toggle based on user interest
  • Tighten touch target compliance

8. Evaluation Criteria

Score every option against these questions in your critique. Be specific -- cite pixel values, screen areas, and user scenarios.

Context Appropriateness
  • Is the density zone right for the target users and their context of use?
  • Does the density match the session duration and interaction frequency from the brief?
  • Would a first-time user feel overwhelmed (too dense) or underwhelmed (too spacious)?
Touch Target Compliance
  • Do all interactive elements meet minimum touch target sizes for the target platform?
  • Are there any elements where visual size and tappable area diverge without clear padding?
  • On touch devices, can the user tap any button without accidentally hitting an adjacent one?
Spacing Consistency
  • Does all spacing derive from the defined scale? No arbitrary pixel values?
  • Is the scale applied consistently across different content types (lists, forms, cards)?
  • Does the vertical rhythm feel intentional? Can you identify a consistent baseline?
Whitespace Quality
  • Is whitespace performing grouping, separation, emphasis, rhythm, or rest functions?
  • Are there areas where elements feel too close (cognitive overload) or too far (disconnected)?
  • Does the whitespace hierarchy match the content hierarchy from the locked content-hierarchy facet?
Scalability
  • Can the spacing system accommodate new component types without new tokens?
  • Does the density work at all viewport widths the product supports?
  • If a compact mode toggle is included, does both modes feel intentional?

9. Compare View Specifics

When generating compare.html for this facet, follow all rules from crit-loop.md with these additions:

This is the start of the file. Read the full SKILL.md on GitHub.

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