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Skill v1.0.0

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microsoft/ghqr/tui-developer
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PublishedOctober 2, 2026 at 01:47 PM
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version: "1.0.0" name: tui-developer description: Generate Go Bubble Tea TUI applications with chat-like interfaces. Use when the user asks to create terminal UIs, chat interfaces, interactive CLI, REPLs, or log viewers. Follow the specified architecture and implementation requirements for consistent results.


TUI Developer Skill

Generate minimal, idiomatic Go Bubble Tea TUI applications with chat-like interfaces using alt screen + internal viewport.

When to Use

Use this skill when the user asks to:

  • Create a terminal UI with Bubble Tea
  • Build a chat-like CLI interface
  • Implement a REPL or interactive terminal
  • Create a log viewer with input

Architecture

The TUI uses alt screen with an internal viewport for scrollable conversation history. Completed output is accumulated in a persisted string that is written to stdout after the alt screen exits, giving the user a transcript in their terminal scrollback.

┌───────────────────────────────┐
│ viewport (scrollable) │ <- persisted history + live activity
│ ❯ user message │
│ ● assistant response │
│ ● Thinking... (live) │
├───────────────────────────────┤
│ ───────────────────────── │ <- separator (with top margin)
│ ❯ input bar │
│ ───────────────────────── │
│ status bar ↕ model │ <- scroll arrow + model/mode
└───────────────────────────────┘

Key Design Decisions

  • `tea.WithAltScreen()` — full-screen TUI; avoids inline rendering artifacts
  • `bubbles/viewport` — scrollable content area; height = terminal height minus fixed chrome rows
  • `persisted string` — accumulates all finalized output; written to stdout on exit so the user keeps a transcript
  • `buildViewportContent()` — returns persisted + live activity (spinner/streaming) when a response is in progress
  • `appendToViewport(content)` — appends to persisted and calls updateViewport() (SetContent + GotoBottom)
  • No `tea.WithMouseCellMotion()` — mouse capture is omitted so the user can select text with the mouse
  • No `tea.Println` — all output goes through the viewport

Required Dependencies

go
import (
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/bubbles/textinput"
"github.com/charmbracelet/bubbles/spinner"
"github.com/charmbracelet/bubbles/viewport"
"github.com/charmbracelet/lipgloss"
)

Implementation Requirements

Model Structure

go
type model struct {
// Dimensions
width int
height int
// Core components
input textinput.Model
spinner spinner.Model
viewport viewport.Model
// Content
persisted string // finalized transcript (also written to stdout on exit)
// State
processing bool
quitting bool
program *tea.Program
}

Initialization

go
func newModel() *model {
return &model{
input: newTextInput(),
spinner: newSpinner(),
viewport: viewport.New(80, 20),
width: 80,
}
}
func (m *model) Init() tea.Cmd {
return tea.Batch(textinput.Blink, m.spinner.Tick)
}

Viewport Height

Reserve 6 rows for chrome: two separators (each with a top margin counts as 2 rows) + input row + status row:

go
func (m *model) handleResize(msg tea.WindowSizeMsg) (tea.Model, tea.Cmd) {
m.width = msg.Width
m.height = msg.Height
m.input.Width = msg.Width - 4
m.viewport.Width = msg.Width
vpHeight := msg.Height - 6
if vpHeight < 5 {
vpHeight = 5
}
m.viewport.Height = vpHeight
m.viewport.SetContent(m.buildViewportContent())
return m, nil
}

Viewport Content Helpers

go
// appendToViewport adds finalized content and scrolls to bottom.
func (m *model) appendToViewport(content string) {
m.persisted += content
m.updateViewport()
}
// buildViewportContent returns persisted history plus any live activity.
func (m *model) buildViewportContent() string {
if m.processing {
if live := m.renderActivity(); live != "" {
return m.persisted + live
}
}
return m.persisted
}
// updateViewport refreshes content and scrolls to bottom.
func (m *model) updateViewport() {
m.viewport.SetContent(m.buildViewportContent())
m.viewport.GotoBottom()
}

Keyboard Scrolling

go
case tea.KeyPgUp:
m.viewport.HalfViewUp()
return m, nil
case tea.KeyPgDown:
m.viewport.HalfViewDown()
return m, nil
case tea.KeyUp:
m.viewport.LineUp(1)
return m, nil
case tea.KeyDown:
m.viewport.LineDown(1)
return m, nil

Scroll Arrow in Status Bar

Display ↑/↓/↕ in the status bar to indicate scroll position:

go
func (m *model) scrollArrow() string {
if m.viewport.YOffset == 0 && m.viewport.AtBottom() {
return "" // all content fits
}
canUp := m.viewport.YOffset > 0
canDown := !m.viewport.AtBottom()
switch {
case canUp && canDown:
return "↕"
case canUp:
return "↑"
default:
return "↓"
}
}

View Layout

View() renders the full screen: viewport + chrome. Return "" when quitting so the alt screen clears cleanly.

go
func (m *model) View() string {
if m.quitting {
return ""
}
separator := strings.Repeat("─", m.width-2)
parts := []string{
m.viewport.View(),
separator,
m.input.View(),
separator,
m.renderStatusBar(),
}
return strings.Join(parts, "\n")
}

Program Entry and Exit Transcript

After p.Run() returns, print persisted to stdout so the user gets a transcript in their shell:

go
func Run() error {
m := newModel()
p := tea.NewProgram(m, tea.WithAltScreen())
m.program = p
finalModel, err := p.Run()
if fm, ok := finalModel.(*model); ok && fm.persisted != "" {
fmt.Print(fm.persisted)
}
return err
}

Ctrl+C Behaviour

First Ctrl+C clears the input (with a 2-second warning); second Ctrl+C within that window exits:

go
func (m *model) handleCtrlC() (tea.Model, tea.Cmd) {
now := time.Now()
if m.ctrlCPressed && now.Sub(m.ctrlCTime) < 2*time.Second {
m.quitting = true
return m, tea.Quit
}
m.input.SetValue("")
m.ctrlCPressed = true
m.ctrlCTime = now
return m, tea.Tick(2*time.Second, func(time.Time) tea.Msg {
return ctrlCClearMsg{}
})
}

Quality Checklist

Before returning generated code, verify:

  • [ ] Uses tea.WithAltScreen() — full-screen, no inline artifacts
  • [ ] Uses bubbles/viewport — scrollable content area
  • [ ] Does NOT use tea.Println — all output goes through the viewport
  • [ ] Does NOT use tea.WithMouseCellMotion() — preserves native text selection
  • [ ] persisted string accumulates all finalized content
  • [ ] appendToViewport = append to persisted + updateViewport()
  • [ ] buildViewportContent = persisted + live activity when processing
  • [ ] Viewport height = terminal height minus 6 fixed chrome rows
  • [ ] View() returns "" when quitting
  • [ ] After p.Run(), prints fm.persisted to stdout for transcript
  • [ ] PgUp/PgDn and Up/Down scroll the viewport
  • [ ] Scroll arrow (↑/↓/↕) shown in status bar
  • [ ] First Ctrl+C clears input; second Ctrl+C quits
  • [ ] Model uses pointer receiver (*model) for all methods
  • [ ] Update handlers are broken into focused methods
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