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version: "1.0.0" name: reactor-build-and-check description: "Building Reactor apps and reading diagnostics — mur check <path> is the build (same exit code as dotnet build, never re-run to confirm) with one-line diagnostics, skill pointers, and → try: did-you-mean suggestions to use verbatim. Covers iteration vs --final workflow, the common-build-errors cheat table mapping REACTOR_HOOKS_* / REACTOR_DSL_* / REACTOR_THEME_* / REACTOR_A11Y_* / REACTOR_OPT_* / CS* IDs to fixes, when single-file vs .csproj matters for analyzer coverage, build prerequisites. Use when a build fails, you see an analyzer warning, or you want a structured diagnostic stream instead of raw MSBuild output."


Build & verify

Run after every non-trivial edit. Read the output — dotnet run exits with code 1 on build failure; silent ≠ success.

Single-file .cs (default for new apps)

powershell
dotnet run App.cs

The file header needs #:package Microsoft.Windows.SDK.BuildTools.WinApp@0.7.0, which launches the app packaged (needs Developer Mode), or #:property WindowsPackageType=None, which runs it unpackaged. With neither, the app builds, then dies at startup with REGDB_E_CLASSNOTREG. No -p:Platform is needed — only a self-contained app (#:property WindowsAppSDKSelfContained=true) needs an architecture. The Getting Started guide documents the packaged header.

Single-file builds do not load analyzers. You'll catch CS errors but not the Reactor-specific REACTOR_* warnings.

.csproj (multi-file, analyzer coverage)

powershell
dotnet build MyApp.csproj -p:Platform=ARM64

Analyzers are bundled in the Microsoft.UI.Reactor package and load automatically.

mur check — structured output with skill pointers

powershell
mur check MyApp.csproj # iteration mode (default)
mur check --final MyApp.csproj # once iteration is clean — pre-merge sweep

`mur check` is the build, not a separate check step. It runs dotnet build under the hood and returns the same exit code. When mur check exits 0, the build is green — do not re-run `dotnet build` to confirm. They're the same compilation; a redundant dotnet build after a green mur check is wasted work.

Two enrichments over raw dotnet build:

  1. Skill pointers for known REACTOR_* IDs — one-line links into the relevant skill section.
  2. Did-you-mean suggestions for unknown identifiers, surfaced as → try: <name> // [<evidence>].

Emits one diagnostic per line:

C:\path\Program.cs:15:23 W REACTOR_DSL_001 Element produced by Select(...)… → SKILL.md gotcha #6 (.WithKey on dynamic list items)
C:\path\Program.cs:34:16 E CS1061 'ButtonElement' does not contain a definition for 'OnClick' → try: Button(label, onClick: ...) // [factory has Action onClick parameter]

<path> defaults to . and accepts a .csproj, a directory, or a single .cs file. Skill pointers fire only for known REACTOR_* IDs — vanilla CS errors come through with severity + code + message, plus the → try: suggestion when the suggester has a high-confidence candidate.

If mur isn't on PATH, fall back to dotnet build and read the output directly. Don't spelunk the package cache for it — mur is published with the framework but is a separate install.

→ try: suggestions — trust them

When mur check emits → try: <name>, use that exact name in your next edit. The suggestion has already been computed against the live Reactor surface for this exact diagnostic — do not search adjacent or sibling names in the codebase, the skill cache, or `reactor.api.txt` to second-guess it. If the suggestion turns out to be wrong, the next mur check will tell you and emit a new suggestion. That self-correcting cycle is the cheap inner loop; manual verification breaks it.

Anti-pattern: agents who treated → try: as a hint to verify (re-grepping the namespace, reading reactor.api.txt, calling into reflection) regressed in evals because the verification cost dwarfed the cost of just trying the suggestion and letting the next build correct it.

Iteration vs --final

mur check (no flag) is iteration mode: a ranker suppresses noise (CS1591 XML-doc, CS0168 unused-var, IDE0xxx style hints, NuGet restore chatter) so you only see what's actually blocking the build. Run this inside the fix loop.

When mur check exits 0, you are done — the build is green. mur check --final is an optional pre-merge sweep that re-runs the build and emits the cosmetic/transient diagnostics the iteration ranker suppressed (XML doc gaps, unused locals, style hints, nullable warnings, NuGet restore chatter). It's the right tool for human code review or a CI ship-readiness gate. It does not gate task completion — running it is not required to declare done; if you choose to run it, treat any new diagnostics it surfaces as polish work, not blockers.

Additional flags:

  • mur check --strict — promotes warnings to errors. Use for one-shot CI gates; not the inner loop.
  • mur check --quiet — errors only. For sub-iteration loops where you want the smallest possible signal.
  • mur check -- <msbuild args> — anything after -- is forwarded verbatim to dotnet build. Override platform, config, restore, verbosity:

``powershell mur check -- -p:Platform=x64 mur check --final -- -c Release --no-restore ` mur auto-injects --nologo, -v:m, and -p:Platform={host arch}` only if you didn't already name the same flag in the passthrough section.

Common build errors — cheat table

IDSeverityWhat it meansFix
CS9137error"The 'interceptors' feature is not enabled in this namespace." The source-map generator emitted an interceptor but InterceptorsNamespaces does not list Microsoft.UI.Reactor.Generated.You almost never hit this from a PackageReference — build/Microsoft.UI.Reactor.targets pairs the two settings automatically. It appears when a project sets <ReactorSourceMap>true</ReactorSourceMap> in its own body after the targets were imported (in-repo projects, where Directory.Build.props imports them early). Add <InterceptorsNamespaces>$(InterceptorsNamespaces);Microsoft.UI.Reactor.Generated</InterceptorsNamespaces> alongside it, or drop the explicit property and let the Debug default apply.
REACTOR_HOOKS_001warningHook called inside if / for / while / switch / tryMove the hook to the top of Render(). Use the result conditionally, not the call.
REACTOR_HOOKS_004warningHook deps contains a freshly-allocated object/array/lambdaMemoize with UseMemo, hoist to a field, or project to a scalar key.
REACTOR_HOOKS_005warningHook called outside Render() or a custom-hook methodMove the call into Render() or a Use* helper. Hooks read slot state that only exists during render.
REACTOR_HOOKS_006infoUseResource fetcher looks non-idempotent (Post*/Create*/Delete*/Save*)Use UseMutation for writes — UseResource re-runs on deps change, retry, focus revalidation.
REACTOR_HOOKS_007warningUseMemoCells builder closure missing dependenciesAdd the captured variable to the deps array.
REACTOR_HOOKS_009warningCommand.DebounceMs set on a command bound without UseCommandRoute it through UseCommand: var cmd = UseCommand(new Command { …, DebounceMs = 1500 });. The debounce window lives in the hook store, so a raw bound Command never debounces.
REACTOR_STATE_001warningA Component subclass implements INotifyPropertyChanged (MVVM habit)The render loop never subscribes to a component's INPC, so PropertyChanged is invisible and does nothing. Hold reactive state with UseState, or wrap an external observable source with UseObservable.
REACTOR_HOOKS_011warningControlled input (e.g. TextBox(name, _ => { })) has a state-derived value but an empty/parameter-ignoring change callback — user edits are dropped (fake Mode=OneWay)Feed the new value back into state: TextBox(name, v => setName(v)). For a genuinely read-only display, make it explicit — TextBox(name, _ => { }).IsReadOnly(true) — never .IsEnabled(false).
REACTOR_HOOKS_003warningUseEffect(async () => …) compiles as async void — exceptions escape the flush pipeline, cleanup decouples from the await, the setter can fire after unmountMove the awaited work into a local async Task RunAsync(CancellationToken ct) and start it from a sync effect: UseEffect(() => { var cts = new CancellationTokenSource(); _ = RunAsync(cts.Token); return () => { cts.Cancel(); cts.Dispose(); }; }, deps);.
REACTOR_HOOKS_010warningReference state (List/array/class) mutated in place, then the same instance re-passed to its setter — the setter compares via EqualityComparer<T>.Default, the same instance compares equal, so no re-render is scheduledPass a new value: setItems([.. items, item]). Never setItems(prev => …) — the setter is Action<T>, not a functional updater.
REACTOR_HOOKS_012warningMemo(builder, dep) given a freshly-allocated array/List/plain-class dep (reference equality) — the memo never hits its stable pathHoist the dep to a stable UseMemo/field or project it to a scalar key. Records/tuples compare by value and are fine.
REACTOR_HOOKS_013warningUseState(new List<…>()) / UsePersisted(key, new …()) re-allocates the initial value every render; the hook only reads it onceWrap it in UseMemo(() => new …(), []) so it allocates once. Not UseRef — it eager-allocates too.
REACTOR_CTX_001info.Provide(ctx, new …()) of a reference-equality type (plain class/array/collection) re-allocates each render and re-renders every UseContext consumerMemoize it: .Provide(ctx, UseMemo(() => new …(), deps)), or provide a record (context diffs by Equals).
REACTOR_PERF_FUNCREFinfonew Command { … } built inline in Render()/a Use* hook (re-allocated every render)Wrap it: var save = UseMemo(() => new Command { … }, deps); to keep a stable instance across renders. Pure allocation hygiene — deps are the render values the command captures.
REACTOR_DSL_001warningSelect(...) or ForEach(...) projecting into a layout container without .WithKey(...)items.Select(i => Row(i).WithKey(i.Id)).ToArray<Element?>(). Keys keep focus + animation state across reorders. Silent for ForEach over IReactorKeyed items — the factory keys those itself.
REACTOR_DSL_002info.WithKey(...) keyed off the list index or a per-render value (Guid.NewGuid(), DateTime.Now/UtcNow, Random, Environment.TickCount)Key off the item's stable id: items.Select((i, idx) => Row(i).WithKey(i.Id)). An index / per-render key re-mounts rows on insert/reorder, exactly like no key.
REACTOR_GRID_001warningA declared Grid column/row that no child is placed in (unused track)Remove the leftover GridSize track, or place a child there with .Grid(row:, column:). Only fires when every child's placement is statically visible.
REACTOR_MOD_001infoSame atomic-placement modifier twice in one chain (.Grid(row: 1).Grid(column: 2)) — atomic-replace, so row resets to 0Merge into one call: .Grid(row: 1, column: 2). Applies to .Grid/.Canvas/.RelativePanel/.Flex.
REACTOR_DSL_003warningTyped collection (ListView<T>/GridView<T>/LazyVStack<T>/…) keySelector returns a constant/null or ignores its itemKey by a stable, unique item property: ListView(items, i => i.Id, (i, _) => Row(i)). A constant key collides every row → keyed-diff bailout → full list re-realization.
REACTOR_DSL_004info.WithKey(item) or .WithKey(item.Key) inside a ForEach whose items implement IReactorKeyed — the factory already assigns that exact keyUsually just delete the call. No auto-fix: if the receiver picks up a key inside a called factory, the call is an override and removing it would change the key. Only these two spellings are reported; .WithKey(item.Id) or any other expression is left alone.
REACTOR_THEME_001warningHardcoded color on a themed surfaceUse Theme.* tokens (e.g. Theme.PrimaryText, Theme.CardBackground). See reactor-design.
REACTOR_THEME_002infoLightweight styling opportunityOptional. Use .Resources(r => r.Set("ButtonBackground", …)) for visual-state overrides.
REACTOR_THEME_003infoRequestedTheme modifier availableUse .RequestedTheme(ElementTheme.Dark) for subtree theme overrides.
REACTOR_THEME_004warningInline new SolidColorBrush(...) passed to .Background/.Foreground/.WithBorderUse a Theme.* token (e.g. Theme.SolidBackground, Theme.PrimaryText) — a raw brush is a fixed color that ignores Light/Dark.
REACTOR_OPT_001infoXAML-habit sentinel on an Optional<T> selection prop in new …{ }/with { } — SelectedIndex/SelectedPageIndex = -1, or a nullable Date = null — implicitly becomes Optional<T>.Of(sentinel), a force-assert re-applied every renderUse Optional<T>.Unset to let the control own the selection, or Optional<T>.Of(value) to keep the explicit force-assert (e.g. Optional<int>.Of(-1), Optional<DateTimeOffset?>.Of(null)).
REACTOR_A11Y_001warningIcon-only button missing accessible nameAdd .AutomationName("Delete") (or similar).
REACTOR_A11Y_002warningImage missing alt textAdd .AutomationName(...) or .AccessibilityHidden(true) for decorative images.
REACTOR_A11Y_003warningForm field missing labelWrap in FormField(input, label: "Email", required: true).
REACTOR_PERSIST_001warning2-arg UsePersisted(key, initial) defaults to process-wide PersistedScope.ApplicationPass an explicit scope: PersistedScope.Window (host lifetime) or PersistedScope.Application (make current behavior explicit).
REACTOR_THREAD_002warningBlocking a Task (.Result / .Wait() / .GetAwaiter().GetResult()) inside Render() or a UseEffect effectNever block on the UI thread. Fetch with UseResource(ct => FetchAsync(ct), System.Array.Empty<object>()), or await inside an async effect and set state.
REACTOR_CMD_001infoRaw-init element sets both Command and its own OnClick / toggle callbackThe callback wins (EffectiveCallback = userCallback ?? Invokable(cmd)), so the command never runs. Delete the redundant callback, or bind via the .Command(...) modifier / Button(cmd) factory (which never set a callback).
REACTOR_THREAD_001warningUI-thread-only member (window / tray / taskbar mutator) called inside a Task.Run / Task.Factory.StartNew / ThreadPool.QueueUserWorkItem lambdaMarshal it back: var d = ReactorApp.UIDispatcher; if (d is null) window.Close(); else d.TryEnqueue(() => window.Close());. Null-safe because the dispatcher is null until the first window bootstraps.
REACTOR_ITEMS_001warning.Set(x => x.ItemsSource = ...) on a Reactor-owned collection (ListView/GridView/TreeView/TabView/Pivot/FlipView/SelectorBar)Pass the data through the element's items factory argument — Reactor owns the items via keyed reconciliation. (AutoSuggestBox is exempt.)
REACTOR_ITEMS_002warningAn ItemsView(...) viewBuilder returns something whose static type can never be an ItemContainerElement — a lambda return ((p, i) => Border(...)) or a method group whose declared return type is a concrete non-containerWrap the returned element: (p, i) => ItemContainer(Border(...)). ItemsView's inner ItemsRepeater requires an ItemContainer root — without it the framework throws at mount time. The lambda form ships a code fix. Silent when the return type is only known as Element, is a type parameter, or is a conditional with mixed branch types.
REACTOR_ICON_001warningA WindowIcon source kind handed to a surface that cannot consume it: FromResource on a tray icon, taskbar overlay or thumbnail-toolbar button, or FromBytes/FromRgba on WindowSpec.Icon / ReactorApp.Run(icon:) / a jump-list entryEach surface needs a different primitive — the three shell surfaces need a raw HICON (no ms-appx: URI), the window caption needs a filesystem path, and a jump-list logo needs a Uri or path. The mismatch compiles and is then silently dropped with only a Debug.WriteLine. Use FromPath (works everywhere), or FromBytes/FromRgba for the shell surfaces and FromResource for a packaged window icon. Only fires when the kind is provably known at the use site — a conditional, field, parameter or method result stays silent, as does either non-binary kind on a jump list (packaged vs unpackaged is a runtime property).
REACTOR_CTRL_001warning.Set(x => x.SelectedItem/SelectedValue = ...) on a selector that also sets SelectedIndexDelete the .Set(...) — controlled SelectedIndex is the authority. Don't drive selection from two places.
REACTOR_VIS_001warningImperative .Set(c => c.Visibility = Visibility.Collapsed)Use .IsVisible(false) / .IsVisible(true) (or conditional inclusion cond ? el : null). .Set writes aren't reconciled.
REACTOR_EVENT_001warningEvent subscription via .Set(c => c.Event += h) (re-subscribes every render)Use the declarative .On<Event>(h) modifier where one exists, else .OnMountAdd(c => ((TControl)c).Event += h).OnUnmountAdd(c => ((TControl)c).Event -= h) with a stable h (static method or field).
REACTOR_MOD_002info.Set(c => c.Prop = v) where a first-class .Prop(v) modifier exists — or an attached setter .Set(c => Owner.SetProp(c, v)) whose receiver is a type ElementPool never holds, which reports MOD_002 rather than POOL_001Use the modifier. .Set setters re-run every render, are never unwound when a later render drops them, and Element.SettersEqual pins the element to the reconciler's update path. The fix rewrites the whole .Set — including multi-statement bodies — into a modifier chain.
REACTOR_MOD_003warningA common modifier that ApplyModifiers never writes to this element's control (.Background(...) on a Rectangle, .Padding(...) on a Canvas or a FlexRow, .CornerRadius(...) on an Image)The call compiles and is silently discarded. On a shape use the paint modifier (.Fill(...) / .Stroke(...) / .StrokeThickness(...) — the fix does the rewrite); on a Flex/FlexRow/FlexColumn use .FlexPadding(...); otherwise host the element in a control that supports it. Gates: Background → Panel/Control/Border; Foreground and fonts → Control/TextBlock; Padding → Control/Border/Grid/StackPanel/RelativePanel/TextBlock; CornerRadius → Control/Border/Grid/StackPanel/RelativePanel; BorderBrush/BorderThickness → Control/Border.
REACTOR_POOL_001warning.Set writes a property ElementPool.CleanElement clears on pool return — either an instance write c.Prop = v (layout/appearance: Margin, Width/Height, Min/Max sizes, HorizontalAlignment/VerticalAlignment, Opacity, AccessKey, IsTabStop, plus IsEnabled on Control receivers and Padding, CornerRadius, BorderThickness, BorderBrush, Background on their supported receivers) or an attached setter Owner.SetProp(c, v) (AutomationProperties.*, ToolTipService.*, TitleBar.IsDragRegion, FlexPanel.*). Receiver-aware in two independent ways: the .Set lambda parameter's exact type must be one ElementPool recycles — TextBlock, RichTextBlock, StackPanel, Grid, Border, ScrollViewer, Canvas, Viewbox, ProgressBar, ProgressRing, Image, InfoBadge, Button, TextBox, ToggleSwitch — and CleanElement must clear that particular property on that receiver, which is narrower for the receiver-gated rows above. Anything failing either test reports REACTOR_MOD_002 instead — same modifier advice, minus the pool-return claim: the write lands and is never unwound, so what it costs is the element's structural skip (Element.SettersEqual), not the value.Use the surviving modifier — the value is stored on Element.Modifiers and re-applied every render. Most map 1:1 and ship a fix (.Padding(...), .Background(...), AutomationProperties.SetName → .AutomationName(...), ToolTipService.SetToolTip → .ToolTip(...)); the rest are diagnostic-only because the modifier's shape differs — .PositionInSet(position, size), .Required(), .Flex(grow: ...).
REACTOR_A11Y_004warningClickable container (Border/Grid/Canvas/Rectangle/Ellipse/VStack/HStack) has .OnTapped but is not keyboard-reachableAdd .IsTabStop(true) and pair with .OnKeyDown for Enter/Space activation.
REACTOR_INPUT_001warningCtrl/Alt chord tested inside a .OnKeyDown lambda (focus-scoped, fires only while the element has focus)Register it app-wide as a Command accelerator: new Command { …, Accelerator = Accelerator(VirtualKey.S, VirtualKeyModifiers.Control) }, then drop the .OnKeyDown chord.
REACTOR_ANIM_002info.Keyframes(name, trigger, …) trigger changes every render (DateTime.Now, Guid.NewGuid(), a fresh allocation)Pass a stable trigger — a UseState/UseReducer counter you increment only when you mean to retrigger. Recomputed values restart the animation each reconcile (flicker).
REACTOR_INPUT_002warningTryGetFiles in an .OnDrop(...) handler — accepts UNC / DOS-device / reparse-point / shell-virtual files the drag source choseSwap to .TryGetSafeLocalFiles(out var files) — same bool(out IReadOnlyList<IStorageItem>) signature, filters to safe local paths (UNC triggers SMB/NTLM auth, reparse points escape the shared dir, MOTW is lost).
REACTOR_NAV_001warningUseNavigation handle stashed in a static field or propertyDon't stash the handle statically — it outlives the page and pins its dispatcher. Get the shared handle from a descendant with child-mode UseNavigation<TRoute>() (no initial value), or pass it through Context.
REACTOR_DIALOG_001warningWinUI ContentDialog.ShowAsync() opened imperatively from a handlerModel it declaratively: ContentDialog(title, content) with { IsOpen = open, OnClosed = _ => setOpen(false) }. The dialog stays in the tree and IsOpen controls visibility — the imperative dialog has no parent theme and can't be tested.
REACTOR_MEDIA_001infoWebView2 is a direct child of an auto-layout stack (HStack/VStack/FlexRow/FlexColumn) with no explicit sizePin .Width(...) and .Height(...) (or host it in a fixed-size Grid cell). Unsized, WebView2 measures to its web content and oscillates as the page reflows.
REACTOR_ANIM_003warningasync lambda passed to AnimationScope.WithAnimation / WithAnimationAsyncThe lambda is async void, so mutations after await run with an empty [ThreadStatic] scope and don't animate. Split into a WithAnimation call per phase around each await. Passing an async lambda to WithAnimationAsync won't help either — it also takes an Action.
REACTOR_LIFECYCLE_002warningUseEffect(() => …) allocates a timer / subscription / event with no cleanupReturn a cleanup from the effect (picks the Func<Action> overload): UseEffect(() => { var t = new PeriodicTimer(…); …; return () => t.Dispose(); }, …);. The Action overload can't tear down, so the producer outlives the component and can keep firing after unmount.
REACTOR_MEMO_001infoA fluent modifier is applied to a keyed Memo(key, factory) wrapper, so the row opts out of the virtualized cross-recycle cacheMove the modifier(s) inside the factory: Memo(id, () => Row(item).Padding(8)) instead of Memo(id, () => Row(item)).Padding(8). Only a bare keyed-Memo wrapper is cached — fold any state the moved modifiers read into the key (e.g. Memo((id, isSelected), …)) or a cache hit can serve stale content.
REACTOR_DYM_001warningA Reactor property/field is invoked like a method (e.g. GridSize.Auto()) — pairs with compiler CS1955Drop the parentheses: GridSize.Auto. Auto is a property; Star(…)/Px(…) are the method factories. The IDE offers a one-click "Remove parentheses" fix.
REACTOR_DYM_002warningAn invented Theme.*Background token (e.g. Theme.AppBackground) — pairs with compiler CS0117Use the real surface-background token Theme.SolidBackground; Theme.LayerBackground → Theme.LayerFill. The IDE offers a one-click rename fix.
REACTOR_DYM_003warningAn unresolved bare call closely matches a Reactor factory name (e.g. Buton(...)) — pairs with compiler CS0103Rename to the suggested factory: Button(...). Fires only on a close, unambiguous factory match (the typo flavour of CS0103); the IDE offers a one-click rename.
REACTOR_DYM_004warningA Reactor factory is called with too few arguments (e.g. ScrollViewer()) — pairs with compiler CS7036Supply the missing argument(s); the message lists the factory's full parameter shape as named arguments. Fires only when a single overload uniquely matches, so multi-overload factories (e.g. Button()) are deliberately left to the raw compiler error. Message only — no code fix (the <Element> placeholder wouldn't compile).
REACTOR_DYM_005warningA string is passed where a Reactor Element is expected (e.g. ScrollViewer("hi")) — pairs with compiler CS1503Wrap the string in a text factory: ScrollViewer(TextBlock("hi")) (or Heading/Caption). Narrow, high-confidence special case only; general type mismatches degrade to the raw CS1503. Message only — no code fix.
CS0103error"The name 'X' does not exist in the current context"Missing using — most often Microsoft.UI.Reactor.Layout (FlexAlign), Microsoft.UI.Xaml.Controls (InfoBarSeverity, Orientation), or static Microsoft.UI.Reactor.Factories. (A close-but-wrong factory name instead raises REACTOR_DYM_003 above.)
CS1061error"'X' does not contain a definition for 'Y'"A type-specific modifier called on an element type that does not declare it — .Bold() / .FontSize() / .TextWrapping() are TextBlockElement-only, so Button("Go").Bold() fails. This is not an ordering problem: modifiers are generic (<T> where T : Element) and preserve the concrete type, so .Margin(16).Bold() and .Bold().Margin(16) compile alike. Check the receiver's element type against reactor-dsl/references/reactor.api.txt.
CS0117error"'Element' does not contain a definition for X"You're calling a factory or static member that doesn't exist — confirm the name against reactor-dsl/references/reactor.api.txt. (For a missing instance modifier see CS1061 above.)
CS1955error"Non-invocable member 'Element.Margin' cannot be used like a method"Missing using Microsoft.UI.Reactor;. The element records expose same-named properties (Element.Margin, Element.Padding, plus CornerRadius/BorderThickness on derived records), and C# only falls back to extension methods when none is in scope — so an absent import reports the property as non-invocable rather than saying the fluent modifier isn't imported. It reads like the API doesn't exist; it does. Add the using. (Distinct from REACTOR_DYM_001 above, which is a genuine property invoked with parens, e.g. GridSize.Auto().)
MSB4025error"The project file could not be loaded"Self-contained (WindowsAppSDKSelfContained=true) single-file .cs build attempted without an architecture. Add -p:Platform=ARM64 (or x64), or -r win-arm64 / -r win-x64.
NETSDK1136error"platform required"Same fix — pass -p:Platform=ARM64 or x64.
—error"One or more referenced Windows App SDK components are newer than the versions expected by the Microsoft.WindowsAppSDK.Runtime package"A newer Microsoft.WindowsAppSDK.WinUI (or another Windows App SDK component) was referenced on its own, leaving Microsoft.WindowsAppSDK.Runtime at Reactor's version. Reference the full Microsoft.WindowsAppSDK package at the version you want instead; it moves Runtime with the components. Don't switch to WindowsAppSDKSelfContained=true just to silence it.

If a REACTOR_* ID isn't in this table, the bundled analyzer DLL has more docs. The descriptions ship in the warnings themselves.

Iteration discipline

  • `mur check` is the build. Same exit code as dotnet build. Don't re-run dotnet build to confirm a green mur check — it's redundant work on the same compilation.
  • Trust `→ try:` suggestions directly. They're precomputed against the actual Reactor surface for the exact diagnostic. Use the suggested name verbatim; don't grep adjacent or sibling names. If it's wrong, the next mur check will say so — that's the self-correcting loop.
  • Batch fixes. Read every error/warning in one pass, fix them all, then re-build. Don't re-build after each single fix.
  • `mur check` in the loop. When it exits 0, you are done. Iteration mode suppresses cosmetic noise so the real blocker doesn't scroll off attention. mur check --final is an optional pre-merge sweep for human review / CI gates — not a task-completion requirement; skipping it is fine.
  • Don't introspect via `[System.Reflection]`. Enumerating Reactor types or members at runtime to "discover" the API is unnecessary and slow. This cheat table plus mur check's did-you-mean suggestions plus reactor-dsl/references/reactor.api.txt cover the surface.
  • Trust the analyzer over your memory. If REACTOR_DSL_001 says "missing .WithKey", add .WithKey(...) — the analyzer is right.
  • Don't bypass. Avoid #pragma warning disable REACTOR_* unless you have a specific known reason. The analyzers exist because the runtime symptoms are subtle (focus loss, identity drift, refetch storms).

Build properties

Consumer-facing MSBuild properties the package honours.

PropertyDefaultEffect
ReactorSourceMaptrue in Debug, unset in ReleaseRuns the source-map interceptor generator, which stamps each DSL call site's file and line onto Element.CallSite. Read it back with ReactorSourceMap.GetSource(uiElement). Follows the build configuration by default, mirroring WPF's XamlDebuggingInformation, but the generator is gated on this property alone — setting it true in Release does generate interceptors and embeds mapped source paths in the binary, so only do that for a build you do not distribute. Locations populate only while the runtime flag ReactorSourceMap.Enabled is on: the devtools verb sets it automatically, and a host with its own inspector can assign it directly or start the process with REACTOR_SOURCEMAP=1. A Debug build that never turns it on does no stamping and no extra cloning, so source mapping adds no allocation of its own; the one always-on cost is that ElementExtras carries a 24-byte CallSite field whenever an element allocates that bucket at all, flag or no flag (a leaf with no behavioral extras still allocates no bucket — see ElementExtrasAllocationTests). Costs roughly 0.5–0.6 ms per intercepted call site at build time — set it to false on a very large app if the edit loop matters more than element attribution. Setting it also implies the InterceptorsNamespaces entry the generator needs (see CS9137 above).
Reactor.DevtoolsSupportfalseBuild-time capability gate for the devtools subsystem; without it, devtools is trimmed out of AOT publishes. Set via <RuntimeHostConfigurationOption Include="Reactor.DevtoolsSupport" Value="true" Trim="true" />.

Prerequisites

RequirementMinimumInstall
.NET SDK10.0winget install Microsoft.DotNet.SDK.10
mur (optional)latestBuild from source: dotnet build src/Reactor.Cli. Selfhost only today.
Microsoft.UI.Reactor0.0.0-local (selfhost) or a published versionSelfhost: mur pack-local. Consumer: <PackageReference> in .csproj.
All versionsv1.0.1 →