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Skill v1.0.0

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microsoft/microsoft-ui-reactor/reactor-commanding
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version: "1.0.0" name: reactor-commanding description: "Reactor commanding — actions that appear in multiple surfaces (menu + toolbar), need keyboard shortcuts, or need CanExecute. Command, StandardCommand, UseCommand, CommandHost. Use when wiring shared actions or shortcuts."


Commanding in Reactor

Use Command when an action shows up in multiple surfaces (toolbar + menu + context menu), needs a keyboard shortcut, or needs CanExecute disabling. Use a bare Action for one-off button clicks with no reuse.

Controlled prop note: command examples may host controlled inputs such as
TextBox(text, onChange). Factory call sites stay plain-valued, but direct
reads from migrated element records are Optional<T>; see

Command record

csharp
var save = new Command
{
Label = "Save", // required
Execute = () => Save(), // sync
// OR:
ExecuteAsync = async () => await SaveAsync(), // async (wrap with UseCommand)
CanExecute = hasChanges, // default true
Icon = SymbolIcon("Save"),
Description = "Save the document", // tooltip + a11y
Accelerator = Accelerator(VirtualKey.S, VirtualKeyModifiers.Control),
AccessKey = "S", // Alt+key
DebounceMs = 0, // >0 = leading-edge debounce (needs UseCommand)
};
// Computed: IsEnabled = CanExecute && !IsExecuting && !IsDebouncing

Command<T> is identical but Execute/ExecuteAsync receive a typed parameter — bind the parameter at the call site with MenuItem(cmd, item).

StandardCommand factory

Pre-built commands with correct labels, icons, and accelerators:

csharp
var cut = StandardCommand.Cut(() => CutSelection());
var copy = StandardCommand.Copy(() => CopySelection());
var paste = StandardCommand.Paste(() => PasteFromClipboard());
var undo = StandardCommand.Undo(() => Undo());
var redo = StandardCommand.Redo(() => Redo());
var delete = StandardCommand.Delete(() => DeleteSelected());
var save = StandardCommand.Save(async () => await SaveAsync()); // async overload
var open = StandardCommand.Open(() => OpenFile());
// CanExecute parameter:
var cut2 = StandardCommand.Cut(() => CutSelection(), canExecute: hasSelection);

Also available: SelectAll, Close, Share, Play, Pause, Stop, Forward, Backward.

Command-aware DSL overloads

Define once, bind anywhere:

csharp
var save = StandardCommand.Save(() => SaveFile());
Button(save) // label → content, execute → click, isEnabled → isEnabled
AppBarButton(save) // + icon, accelerator, accessKey, description
MenuItem(save) // + icon, accelerator, accessKey, description
MenuItem(deleteCmd, item) // parameterized: binds item as argument

Custom content (icon + label, stacked layouts) — build the element, then attach the command with the .Command() modifier. Works on Button, HyperlinkButton, RepeatButton, ToggleButton, and AppBarButton:

csharp
// Factory takes a text label only:
Button(save)
// .Command() binds execute + isEnabled + icon/accelerator/accessKey/description
// onto any custom-content clickable, and auto-disables while !command.IsEnabled:
Button(HStack(Icon(SymbolIcon("Save")), TextBlock("Save"))).Command(save)

.Command() re-applies IsEnabled on every update (so UseCommand toggling IsExecuting, or CanExecute changes, flow through) — never re-thread .IsEnabled(command.IsEnabled) by hand. It composes with .IsDisabledFocusable(): a disabled command keeps the button reachable via Tab instead of dropping it from the tab order.

Per-site overrides with with:

csharp
var delete = StandardCommand.Delete(() => DeleteSelected());
MenuItem(delete) // "Delete"
MenuItem(delete with { Label = "Remove permanently" })
AppBarButton(delete with { Icon = SymbolIcon("Clear") })

UseCommand — async lifecycle

Only needed for commands with `ExecuteAsync`. Sync commands pass through unchanged.

csharp
class Editor : Component
{
public override Element Render()
{
var saveCmd = UseCommand(StandardCommand.Save(async () =>
{
await SaveAsync();
}));
// saveCmd.Execute is now a sync wrapper around the async
// saveCmd.IsExecuting is true while the async is in-flight
// saveCmd.IsEnabled auto-flips to false while executing
return HStack(
Button(saveCmd),
saveCmd.IsExecuting ? ProgressRing() : Empty());
}
}
  • Consumes 2 hook slots; re-entrance guard ignores clicks while executing.
  • IsExecuting resets to false even if ExecuteAsync throws.
  • Call unconditionally — don't wrap in if.
  • DebounceMs > 0 adds leading-edge debounce: the first fire runs,

re-fires within the window are dropped, and IsEnabled is false for the duration so the button auto-disables then re-enables. Replaces the Task.Delay-to-absorb-double-clicks workaround. Needs UseCommand to persist the window — a raw new Command { DebounceMs = … } bound directly does not debounce. Works on sync Execute too (stays on the UI thread; no Task.Run hop). For async commands the disabled window is the longer of the lambda lifetime and DebounceMs.

CommandHost — keyboard-scoped accelerators

Limits Accelerator registration to a subtree:

csharp
var save = StandardCommand.Save(() => SaveFile());
var undo = StandardCommand.Undo(() => UndoAction());
CommandHost([save, undo],
VStack(
TextBlock("Ctrl+S / Ctrl+Z only fire inside this region"),
TextBox(value, onChange)))

Commands without an Accelerator are ignored by CommandHost.

Sharing commands via Context

Editor-provides / toolbar-consumes:

csharp
record EditorCommands(Command Save, Command Undo, Command Redo);
static readonly Context<EditorCommands?> EditorCtx = new(null);
class Editor : Component
{
public override Element Render()
{
var save = UseCommand(StandardCommand.Save(async () => await SaveAsync()));
var undo = StandardCommand.Undo(() => Undo());
return TextBox(text, onChange)
.Provide(EditorCtx, new EditorCommands(save, undo, redo));
}
}
class Toolbar : Component
{
public override Element Render()
{
var cmds = UseContext(EditorCtx);
if (cmds is null) return Empty();
return CommandBar(primaryCommands: [
AppBarButton(cmds.Save),
AppBarButton(cmds.Undo),
]);
}
}

ICommand interop

Bridge existing MVVM/CommunityToolkit ICommand:

csharp
var cmd = CommandInterop.FromCommand(
viewModel.SaveCommand,
"Save",
icon: SymbolIcon("Save"),
accelerator: Accelerator(VirtualKey.S, VirtualKeyModifiers.Control));

Anti-patterns

  • Don't create commands inside loops. Define once, bind per item with

MenuItem(cmd, item).

  • Don't UseCommand for sync-only commands — it wastes hook slots.
  • Don't call UseCommand conditionally — hooks must run in the same order

every render.

  • Don't mix Execute and ExecuteAsync on the same command — pick one.
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