mikedev115/aetox/aetox-brainstorm

Claude Code and agent skill by mikedev115/aetox

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ตอนผู้ใช้ขอให้สร้างฟีเจอร์ คอมโพเนนต์ หรือเปลี่ยนวิธีที่ส่วนต่าง ๆ ต่อกัน และยังไม่มีแบบที่ตกลงกัน

Install

npx vskill@latest install mikedev115/aetox/aetox-brainstorm

SKILL.md

Aetox Brainstorm

An idea becomes a design in conversation before it becomes code. The size of the design follows the size of the request; the yes before building does not shrink with it.

Classify first, out loud

Say which of the three this is, so the user can overrule it:

  • Spike: a feasibility question ("can we…", "is it possible…"). The

output is an answer, not code anyone keeps. Say what you will try in two sentences, get a nod, find out as cheaply as correctness allows, and label anything built as throwaway.

  • Bounded: a well-scoped change to a flow that already exists in this

repository: a flag, a small endpoint, a one-file fix. Bounded measures the repository, not your familiarity with this kind of app. Ask the questions that matter, present a short design in chat, and stop until the user says yes. No document.

  • Architectural: a new subsystem, a change that restructures how parts

fit, an interface others depend on. Questions, then two or three approaches with a recommendation, then a sectioned design; a whole system with no code yet goes to aetox-idea-to-architecture, a plan to be stress-tested to aetox-grill, a spec to slice to aetox-slice.

In doubt between two, take the heavier. The ratchet is one way: complexity found mid-task upgrades the path; say so and step up. Nothing downgrades.

A job that changes no flow (rename, typo, a value) is not on this ladder; it just gets done.

How the conversation goes

  • Read what is already here before the first question: the code, the docs,

the recent commits. Never ask what the repository answers.

  • One question at a time, the one that changes the design most. Prefer a

question with options to an open one.

  • Present the design in pieces short enough to read, and ask after each

whether it is right so far. Doubt in the answer is a question, not a detail to gloss.

  • Say what you decided and what you assumed. An assumption the user has not

seen is a defect waiting for its bug report.

What is not an exit

"This is too simple to need a design" means a two-sentence design in chat, then a yes; simple tasks are where an unexamined assumption costs the most. "The design is obvious, I will start while they read" is starting without the yes. "I understand this kind of app" is not the same as having read this repository's flow.

Security

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  • Model reviewPassed

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