Skill v1.0.0
currentLLM-judged scan95/100version: "1.0.0" name: editor-application-set-state description: Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors. metadata: generated-by: mcp-plugin-dotnet
Editor / Application / Set State
Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.
Inputs
isPlaying(defaultfalse) — setsEditorApplication.isPlaying.isPaused(defaultfalse) — setsEditorApplication.isPaused.
Behavior
Refuses any state change while EditorUtility.scriptCompilationFailed is true — instead throws with the compilation error details so the caller can fix them first. On success returns the post-change EditorStatsData snapshot.
How to Call
unity-mcp-cli run-tool editor-application-set-state --input '{"isPlaying": false,"isPaused": false}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool editor-application-set-state --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
isPlaying | boolean | No | If true, the 'playmode' will be started. If false, the 'playmode' will be stopped. | |
isPaused | boolean | No | If true, the 'playmode' will be paused. If false, the 'playmode' will be resumed. |
Input JSON Schema
{"type": "object","properties": {"isPlaying": {"type": "boolean"},"isPaused": {"type": "boolean"}}}
Output
Output JSON Schema
{"type": "object","properties": {"result": {"$ref": "#/$defs/AIGD.EditorStatsData","description": "Available information about 'UnityEditor.EditorApplication'."}},"$defs": {"AIGD.EditorStatsData": {"type": "object","properties": {"IsPlaying": {"type": "boolean","description": "Whether the Editor is in Play mode."},"IsPaused": {"type": "boolean","description": "Whether the Editor is paused."},"IsCompiling": {"type": "boolean","description": "Is editor currently compiling scripts? (Read Only)"},"IsPlayingOrWillChangePlaymode": {"type": "boolean","description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"},"IsUpdating": {"type": "boolean","description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"},"ApplicationContentsPath": {"type": "string","description": "Path to the Unity editor contents folder. (Read Only)"},"ApplicationPath": {"type": "string","description": "Gets the path to the Unity Editor application. (Read Only)"},"TimeSinceStartup": {"type": "number","description": "The time since the editor was started. (Read Only)"}},"required": ["IsPlaying","IsPaused","IsCompiling","IsPlayingOrWillChangePlaymode","IsUpdating","TimeSinceStartup"],"description": "Available information about 'UnityEditor.EditorApplication'."}},"required": ["result"]}