mohamedfahadlal/signloop-rl-framework-for-two-way-isl-communication/profiler-get-status

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Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.

Install

npx vskill@latest install mohamedfahadlal/signloop-rl-framework-for-two-way-isl-communication/profiler-get-status

SKILL.md

Profiler / Get Status

Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.

Fields

  • ProfilerEnabled — Profiler.enabled.
  • ActiveModules — names of modules this wrapper considers enabled (local bookkeeping).
  • MaxUsedMemoryMB — Profiler.maxUsedMemory / 1048576f.
  • Supported — Profiler.supported.

Behavior

Uses only built-in Unity APIs. No external Unity package is required.

How to Call

bash
unity-mcp-cli run-tool profiler-get-status --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool profiler-get-status --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo
Input JSON Schema
json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
"description": "Profiler status data including memory and module information."
}
},
"$defs": {
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
"type": "object",
"properties": {
"ProfilerEnabled": {
"type": "boolean",
"description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
},
"ActiveModules": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
},
"MaxUsedMemoryMB": {
"type": "number",
"description": "Maximum used memory recorded by the profiler, in megabytes."
},
"Supported": {
"type": "boolean",
"description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
}
},
"required": [
"ProfilerEnabled",
"MaxUsedMemoryMB",
"Supported"
],
"description": "Profiler status data including memory and module information."
}
},
"required": [
"result"
]
}

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