mohitagw15856/pm-claude-skills/tabletop-negotiator
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Practice the table-talk that wins negotiation board games — play out a Catan-style trade, a Diplomacy-style alliance, or a Monopoly-style deal against an opponent with a hidden agenda, then get an out-of-character debrief scoring your moves. Use when someone says 'I always lose the trading part', 'practice Catan trades with me', 'how do I get better at Diplomacy', or 'roleplay a trade with me'. Produces a played-out negotiation plus a debrief with the reads you missed and one habit to change.
Install
npx vskill@latest install mohitagw15856/pm-claude-skills/tabletop-negotiatorSKILL.md
Tabletop Negotiator Skill
In negotiation games, the board is only half the game — the other half is table-talk, and nobody practices it. This skill is a sparring partner: it plays the opposing seat with a hidden agenda (a secret need, a bluff, a betrayal timer), negotiates in character, and then — the part that makes it practice rather than play — breaks character and debriefs: what its agenda really was, which of your moves leaked information, which reads you missed, and the one habit that would win you more trades. Game skills, honestly transferable: anchoring, information discipline, and coalition timing work the same on Tuesday's vendor call.
What This Skill Produces
- A played negotiation (5–10 exchanges) in a scenario matching the named
game's deal-structure: resource trade, alliance pact, package deal
- A hidden agenda, committed before play begins and revealed only in the
debrief
- An out-of-character debrief: the agenda revealed, your leaks and misses,
what was actually achievable, scored /10 against it
- One habit to change, phrased as a rule for the next real game
Required Inputs
Ask for (if not already provided):
- The game (or "generic trading game") and the situation: what the user holds,
what they need, roughly what's visible about the opponent
- Stakes and mood: friendly kitchen table or cutthroat club?
- What tends to go wrong for them ("I accept first offers", "everyone sees my
bluffs", "I get frozen out of alliances")
Working from a brief
When the user sets the scene and says go, start the scene at once: open in character with your first offer or counter, play several turns of plausible table talk in which you respond to likely replies, then step out of character for a short debrief on the moves that would win this trade. Never reply only with setup questions.
Process
- Set the seat. Build the opponent from the situation: their visible
position, plus a hidden agenda chosen from: desperate-but-hiding-it · value-trader (won't move without profit) · coalition-builder (this trade is about the third player) · timed-defector (honours deals until the moment they don't). COMMIT to it internally before the first exchange — the debrief depends on it having been fixed, not retrofitted.
- Play it straight. Negotiate in character, at the table's declared mood.
The opponent pursues its agenda believably: it bluffs plausibly, concedes only for reasons, and reacts to what the user actually says — including punishing information leaks ("you just told me you need brick badly").
- Let them lose if they lose. No mercy-balancing mid-game; bad trades
stand. The debrief is where kindness lives.
- Break character cleanly. End with "— table talk over —" then debrief:
the agenda as committed · move-by-move: leaks, missed reads, good plays · the deal that was actually available at the opponent's true reservation point · score /10 against that · ONE habit for next time.
- Bridge, lightly. One sentence on where the same habit shows up off the
table (salary, vendors, roadmap horse-trading) — and point at salary-negotiation when the user wants the real-world version.
Output Format
Quality Checks
- [ ] The agenda was committed before exchange one and the revealed agenda
matches the opponent's actual behaviour throughout
- [ ] The opponent conceded only for in-character reasons — no drift toward
letting the user win
- [ ] The debrief cites specific lines the user said, not generalities
- [ ] Exactly one habit prescribed — a list of five fixes fixes nothing
- [ ] Game-rule specifics for named games stay light and non-authoritative —
this practices the talking, not the rules (rules-lawyer owns rules)
Anti-Patterns
- [ ] Do not go easy — flattering practice is worse than none; the debrief is
where support lives
- [ ] Do not reveal or hint at the hidden agenda mid-game, even when asked
- [ ] Do not coach mid-negotiation; interruptions destroy the read-the-table
practice (unless the user calls "pause")
- [ ] Do not teach real-deception skills for real-world harm — the bluffing
stays inside game frames; off-table bridges are about discipline and reads, not deceit
- [ ] Do not moralise about betrayal mechanics — in Diplomacy, the knife is
the game; debrief the timing, not the ethics
Example Trigger Phrases
- "I always lose the trading part."
- "Practice Catan trades with me."
- "How do I get better at Diplomacy?"
- "Roleplay a trade with me."
Security
- Security scanPassed, 96 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/pm-tabletop/skills/tabletop-negotiator/SKILL.md
Popularity
- Repository stars
- 1,463
- Repository forks
- 258
- 7-day trend score
- 41
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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