mooch10/mochiptos/media-use
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Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (`resolve`) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background music, sound effects, images, or icons.
Install
npx vskill@latest install mooch10/mochiptos/media-useSKILL.md
The same SKILL.md was published earlier as heygen-com/hyperframes/media-use.
media-use
Resolve media needs into frozen local files. One verb, four types, zero context noise.
When to use
Call resolve whenever a composition needs media — background music, sound effects, images, or icons. media-use searches the HeyGen catalog, downloads the best match, freezes it locally, and registers it in a manifest. The agent gets back one line; all search noise stays on disk.
Resolve
Returns one line: resolved <id> → <path> (<type>, <metadata>)
Types
| Type | What it finds | Provider | |
|---|---|---|---|
bgm | Background music | HeyGen audio catalog (10k+ tracks) | |
sfx | Sound effects | Bundled 19-file library + HeyGen catalog | |
image | Photos, backgrounds | HeyGen asset search (75k+ vectors) | |
icon | Icons, logos | HeyGen asset search (type=icon) |
Examples
Flags
| Flag | Description | |
|---|---|---|
--type, -t | Media type: bgm, sfx, image, icon | |
--intent, -i | What you need (natural language) | |
--entity, -e | Entity name for cache matching (optional) | |
--project, -p | Project directory (default: .) | |
--adopt | Bulk-import existing assets/ into manifest | |
--json | Output JSON instead of one-line result |
How it works
- Check project
.media/manifest.jsonlfor exact-prompt match - Scan existing
assets/directory for unregistered files matching the need - Check global cache
~/.media/for reusable asset - Search via provider (HeyGen audio catalog, HeyGen asset search)
- Freeze file to
.media/<type>/, register in manifest, regenerateindex.md
The agent gets back one line. Candidates, scores, provenance stay on disk.
Adopt existing projects
Most HyperFrames projects already have assets in assets/. media-use adopts them:
ffprobe extracts real duration and dimensions. During resolve, unregistered files in assets/ matching the intent are adopted on the fly.
Reading the inventory
After resolve or adopt, read .media/index.md for the full inventory:
Cross-project reuse
Assets are cached automatically on resolve. Subsequent resolves for the same prompt hit the global cache at ~/.media/ — no re-download, no provider call. Promote an asset explicitly with organize --promote <id> to make it reusable across all projects.
Files
.media/manifest.jsonl— machine SSOT, one JSON record per line.media/index.md— agent-readable table (id, type, dur, dims, path, description)~/.media/— global cross-project reuse cache (content-addressed, SHA-256)
CLI tools used
| Tool | Purpose | Required? | |
|---|---|---|---|
ffprobe | Probe duration, dimensions, codec on adopt | Yes | |
heygen | Audio catalog, asset search | For providers |
Install the heygen CLI (single static binary, no runtime) and authenticate:
Requires heygen >= v0.1.6 — the providers tag requests with the allowlisted --headers 'X-HeyGen-Client-Source: media-use' flag, added in v0.1.6. asset search is a pre-launch command hidden from heygen --help, but it runs. Without a heygen on PATH (or a valid key) the providers print a one-line diagnostic to stderr and resolve falls through to "no provider could resolve".
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingfrontend/.agents/media-use/SKILL.md
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