mwguerra/plugins-haiku/retrospective
Claude Code and agent skill by mwguerra/plugins-haiku
- community
Checking that the SKILL.md file is still in the repository.
Turn the work just done into VETTED lessons that survive across sessions and projects — harvest the session's decisions/errors, draft candidate lessons, refute them adversarially, and promote only the survivors into taskmanager memories. The self-improvement loop, gated so a false lesson can never silently change how the suite works. Trigger: end of a substantial piece of work / a wrap-up moment, or when asked to capture lessons learned.
Install
npx vskill@latest install mwguerra/plugins-haiku/retrospectiveSKILL.md
Retrospective — vetted lessons, never a false one
The suite gets better by learning from its own work — but a "lesson" is a claim, and an unrefuted claim that silently changes behavior is how tools degrade. So this loop refutes before it promotes, and it reuses what already exists: it writes nothing new — lessons live in taskmanager's memories (which already has a draft status, confidence, supersession, and conflict tracking), and the membrane is the existing adversarial-verify.
The loop (harvest → draft → refute → promote)
- HARVEST (read-only). Gather what happened from
docs/.scribe/capture.log(decisions/errors),
.maestro/ledger.log (verification passes + waivers — what was run, what survived, and what was deliberately skipped and why), docs/incidents/ (postmortems), and the live session. Degrade gracefully: if any of these paths are absent, harvest from what exists and still run — none is a hard dependency.
- DRAFT. Write each candidate lesson as a
memoriesrow withstatus='draft',
source_type='agent', and low `confidence` (well under the 0.8 default, so it reads as unproven), kind = an existing enum value (process when unsure; anti-pattern/integration/ convention/architecture when one clearly fits). A draft is invisible to execution — every memory loader filters WHERE status='active' — so an unpromoted lesson cannot affect work. (No numeric promotion ladder, no scoring engine — `draft` vs `active` is the whole gate.)
- REFUTE (vote + probe). Invoke the `maestro:adversarial-verify` harness once for the batch —
hand it ALL drafts as claims (not one spawn per lesson). Vote count is counted, never felt: 3 voters, raised to 5 when any draft would supersede an active memory or names a plugin file/hook/skill (it would change how the suite works). Every voter defaults each lesson to failed and flips it only with an attached probe row from skills/adversarial-verify/references/probe-tables.md (P3 quote-both-sides for "we decided/did X", P1/P8 for "this behavior holds"); the aggregate applies the evidenced-failed veto. A lesson survives only on an aggregate met.
- PROMOTE the survivors. Flip
draft → activeand raiseconfidenceto the active default.
Overturned drafts stay draft (or deprecated) with the refutation recorded in conflict_resolutions — so a refuted lesson is remembered as refuted, not silently dropped.
The binding ownership gate
- A net-new active lesson (supersedes nothing) is a create — agents may auto-promote it.
- A lesson that would supersede an existing active memory must ask the user (
AskUserQuestion)
before flipping the old one to superseded — never auto-override a standing decision.
- A memory with
source_type='user'/auto_updatable=0is NEVER auto-updated or auto-superseded,
full stop. The retrospective must honor this or it can silently overwrite a human's call.
"Improve the plugins" is advisory, never an auto-edit
When a lesson implies the tooling itself should change (a skill/hook/gate), the retrospective flags it for a human (an open-questions.md entry or a high-importance memory) — it does not edit any plugin file. Auto-mutating the suite from a lesson is the exact path by which a false lesson degrades the tools; that door stays closed.
What this does NOT build
- No new lessons store/file/table (memories already exist); no
lesson-verifieragent (reuse
adversarial-verify); no scheduled/continuous mining (triggered on wrap-up only); no scoring/ML engine; no new hook (the existing session_retro.sh is the trigger); no auto-edits to any SKILL.md/hook; no promotion of an unrefuted lesson to active.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingmaestro/skills/retrospective/SKILL.md
Popularity
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