nativ3ai/hermes-agent-camel/minecraft-modpack-server
Claude Code and agent skill by nativ3ai/hermes-agent-camel
- community
Checking that the SKILL.md file is still in the repository.
Host modded Minecraft servers (CurseForge, Modrinth).
Install
npx vskill@latest install nativ3ai/hermes-agent-camel/minecraft-modpack-serverSKILL.md
Minecraft Modpack Server Setup
When to use
- User wants to set up a modded Minecraft server from a server pack zip
- User needs help with NeoForge/Forge server configuration
- User asks about Minecraft server performance tuning or backups
Gather User Preferences First
Before starting setup, ask the user for:
- Server name / MOTD — what should it say in the server list?
- Seed — specific seed or random?
- Difficulty — peaceful / easy / normal / hard?
- Gamemode — survival / creative / adventure?
- Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
- Player count — how many players expected? (affects RAM & view distance tuning)
- RAM allocation — or let agent decide based on mod count & available RAM?
- View distance / simulation distance — or let agent pick based on player count & hardware?
- PvP — on or off?
- Whitelist — open server or whitelist only?
- Backups — want automated backups? How often?
Use sensible defaults if the user doesn't care, but always ask before generating the config.
Steps
1. Download & Inspect the Pack
Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder. Check the script to determine: mod loader type, version, and required Java version.
2. Install Java
- Minecraft 1.21+ → Java 21:
sudo apt install openjdk-21-jre-headless - Minecraft 1.18-1.20 → Java 17:
sudo apt install openjdk-17-jre-headless - Minecraft 1.16 and below → Java 8:
sudo apt install openjdk-8-jre-headless - Verify:
java -version
3. Install the Mod Loader
Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:
This downloads libraries, patches the server jar, etc.
4. Accept EULA
5. Configure server.properties
Key settings for modded/LAN:
Performance settings (scale to hardware):
6. Tune JVM Args (user_jvm_args.txt)
Scale RAM to player count and mod count. Rule of thumb for modded:
- 100-200 mods: 6-12GB
- 200-350+ mods: 12-24GB
- Leave at least 8GB free for the OS/other tasks
7. Open Firewall
Check with: sudo ufw status | grep 25565
8. Create Launch Script
Note: For Forge (not NeoForge), the args file path differs. Check startserver.sh for the exact path.
9. Set Up Automated Backups
Create backup script:
Add hourly cron:
Pitfalls
- ALWAYS set
allow-flight=truefor modded — mods with jetpacks/flight will kick players otherwise max-tick-time=180000or higher — modded servers often have long ticks during worldgen- First startup is SLOW (several minutes for big packs) — don't panic
- "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
- If online-mode=false, set enforce-secure-profile=false too or clients get rejected
- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
- Delete the world/ folder to regenerate with a new seed
- Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)
Verification
pgrep -fa neoforgeorpgrep -fa minecraftto check if running- Check logs:
tail -f ~/minecraft-server/server/logs/latest.log - Look for "Done (Xs)!" in the log = server is ready
- Test connection: player adds server IP in Multiplayer
Security
- Security scanPassed, 96 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/gaming/minecraft-modpack-server/SKILL.md
Popularity
- Repository stars
- 193
- Repository forks
- 18
- 7-day trend score
- 26
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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