netx-lab/gamegen-verifier/auto-eval

Claude Code and agent skill by netx-lab/gamegen-verifier

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Run the full game-gen-eval pipeline in normal mode (state injection + visual interaction verification) from a generated game. Use when you want an end-to-end evaluation that produces summary_report.md and evaluation_report.md.

Install

npx vskill@latest install netx-lab/gamegen-verifier/auto-eval

SKILL.md

Input

Parse parameters from the user request (support both styles):

  • Key/value: game_name=shooter_game run_id=20260301_120000 max_concurrent=3
  • Positional: shooter_game 20260301_120000

Required:

  • game_name

Optional:

  • run_id (default: timestamp YYYYMMDD_HHMMSS)
  • max_concurrent (default: 3)
  • game_url (if provided, skip starting the dev server and use this URL)
  • screenshot_mode (sequence by default, use standard only for an explicit low-storage override)
  • screenshot_interval (default: 200 ms when screenshot_mode=sequence)

Prerequisites

Verify required files exist:

  • descriptions_example/{game_name}.md
  • games/{game_name}/src/
  • games/{game_name}/data.md
  • games/{game_name}/state_injection_api.md
  • games/{game_name}/package.json

If any are missing, stop and report which files are missing.

Pipeline (Normal Mode)

Step 0: Resolve run_id and output dir

If run_id is missing, generate with:

bash
run_id=$(date +%Y%m%d_%H%M%S)

Output root: runs/{game_name}/{run_id}/

Step 1: Distill keypoints

Run the distill-verified-keypoints skill on descriptions_example/{game_name}.md.

Step 2: Analyze implementation

Run analyze-game-implementation with:

game_name={game_name}
run_id={run_id}
Step 3: Start game server (unless game_url provided)

Use the bundled lifecycle script (deterministic and reusable):

If game_url is provided:

bash
REPO_ROOT="$(pwd)"
eval "$("$REPO_ROOT/skills/auto-eval/scripts/dev_server_lifecycle.sh" start \
--repo-root "$REPO_ROOT" \
--game-name "{game_name}" \
--game-url "{game_url}")"

If game_url is not provided:

bash
REPO_ROOT="$(pwd)"
eval "$("$REPO_ROOT/skills/auto-eval/scripts/dev_server_lifecycle.sh" start \
--repo-root "$REPO_ROOT" \
--game-name "{game_name}" \
--bootstrap-playwright)"
Step 4: Keypoint orchestration (normal)

Run keypoint-orchestrator with:

game_name={game_name}
run_id={run_id}
max_concurrent={max_concurrent}
test_mode=normal
game_url={GAME_URL or game_url}
screenshot_mode={screenshot_mode}
screenshot_interval={screenshot_interval}
Step 4.5: Validate artifact contract (required before final report)
bash
python3 "$REPO_ROOT/skills/keypoint-orchestrator/scripts/validate_artifacts.py" \
--repo-root "$REPO_ROOT" \
--game-name "{game_name}" \
--run-id "{run_id}" \
--test-mode normal \
--json-output "$REPO_ROOT/runs/{game_name}/{run_id}/validation_report.json"

If validation fails, stop and repair missing/invalid artifacts before generating evaluation_report.md.

Step 5: Stop server (if started here)
bash
"$REPO_ROOT/skills/auto-eval/scripts/dev_server_lifecycle.sh" stop \
--state-file "${SERVER_STATE_FILE:-}" \
--server-pid "${SERVER_PID:-}" >/dev/null
Step 6: Generate final report

Summarize summary_report.md and write:

  • runs/{game_name}/{run_id}/evaluation_report.md

Suggested format:

markdown
# Evaluation Report: {game_name}
## Summary
-Total: X
-Passed: Y
-Failed: Z
-Pass Rate: Y/X%
## Results
| Keypoint | Status | Confidence |
|----------|--------|------------|
| 1 | PASS | 95% |

Output Structure

runs/{game_name}/{run_id}/
├── keypoint_1/
│ ├── test_config.json
│ ├── test_script.mjs
│ ├── test_result.json
│ ├── screenshots/
│ │ ├── before.png
│ │ └── after.png
│ └── result.json
├── keypoint_2/
│ └── ...
├── summary_report.md
└── evaluation_report.md

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