<< All versions

Skill v1.0.0

currentAutomated scan100/100
nolanx-ai/nolanx.ai/world-asset-identity-lock
──Details
PublishedOctober 17, 2026 at 05:52 PM
Content Hashsha256:d85cf1e5cfae5667...
Git SHA
──Files
Files (1 file, 1.4 KB)
SKILL.md1.4 KBactive
SKILL.md · 42 lines · 1.4 KB

version: "1.0.0" name: world-asset-identity-lock description: Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs. tags:

  • identity
  • continuity
  • worldbuilding
  • character-consistency
  • asset-lock

agents: allow:

  • planner
  • script_writer
  • image_designer
  • image_edit_agent
  • video_designer
  • flf_video_designer

World Asset Identity Lock

Use this skill when recurring elements must not drift.

Identity Lock Rules

  • Assign stable ids and reuse them everywhere.
  • Separate immutable traits from variable shot-specific behavior.
  • Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.

Prompt Rules

  • Reuse the same identity core before adding per-shot actions.
  • Keep location names and spatial anchors stable across adjacent clips.
  • For props and creatures, lock outline, scale, surface logic, and signature motion.

Continuation Rules

  • New shots inherit the last confirmed stable state unless the script explicitly changes it.
  • If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.

Avoid

  • renaming recurring assets
  • changing silhouette or palette without cause
  • vague continuity language
All versions