nota-america/forgecat-agent-profiles/build-game-camera-controls
Claude Code and agent skill by nota-america/forgecat-agent-profiles
- community
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Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.
Install
npx vskill@latest install nota-america/forgecat-agent-profiles/build-game-camera-controlsSKILL.md
Build Game Camera Controls
Keep gameplay readable before making the camera cinematic. Define one authoritative target, camera bounds, zoom range, collision/occlusion policy, and reduced-motion behavior.
Implement
- Smooth position and look-at targets independently; never bind the camera directly to jittery render state.
- Preserve player, immediate threat, objective, and interaction cues in frame at the intended distance.
- Clamp orbit, pitch, and zoom; prevent walls or props from hiding the player without making geometry invisible globally.
- Treat lock-on, scripted moments, and shake as temporary modifiers layered over the base camera.
- On touch, separate camera gesture zones from movement/action controls and provide reset framing.
Verify
Test corners, tall props, tunnels, multiple enemies, lock-on switching, pause, reduced motion, portrait, and landscape. Confirm no camera behavior breaks targeting, UI, or performance.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingprofiles/mengto/skills/mango_skills_agent-skills-game-development/for-forgecat/skills/build-game-camera-controls/SKILL.md
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