Skill v1.0.2
currentAutomated scan0/100feat(cron): jobs follow the main agent model at fire time; `pinned` locks it on request
name: pretext description: Build creative browser demos with DOM-free text layout. version: 1.0.0 author: Hermes Agent license: MIT platforms: [linux, macos, windows] metadata: hermes: tags: [creative-coding, typography, pretext, ascii-art, canvas, generative, text-layout, kinetic-typography] related_skills: [p5js, claude-design, excalidraw, architecture-diagram]
Pretext Creative Demos
Overview
`@chenglou/pretext` is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for DOM-free multiline text measurement and layout. It does one thing: given (text, font, width), return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.
That sounds like plumbing. It is not. Because it is fast and geometric, it is a creative primitive: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any getBoundingClientRect thrash.
This skill exists so Hermes can make cool demos with it — the kind people post to X. See pretext.cool and chenglou.me/pretext for the community demo corpus.
When to Use
Use when the user asks for:
- A "pretext demo" / "cool pretext thing" / "text-as-X"
- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
- ASCII-art effects using real words or prose, not monospace rasters
- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
- Typographic generative art, especially with non-Latin scripts or mixed scripts
- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
- Anything that would require knowing line breaks before rendering
Don't use for:
- Static SVG/HTML pages where CSS already solves layout — just use CSS
- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
- Image → text (use
ascii-art/ascii-videoskills) - Pure canvas generative art with no text role — use
p5js
Creative Standard
This is visual art rendered in a browser. Pretext returns numbers; you draw the thing.
- Don't ship a "hello world" demo. The
hello-orb-flow.htmltemplate is the starting point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate. - Dark backgrounds, warm cores, considered palette. Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
- Proportional fonts are the point. Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
- Real source/text, not lorem ipsum. The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never
lorem ipsum. - First-paint excellence. No loading states, no blank frames. The demo must look shippable the instant it opens.
Stack
Single self-contained HTML file per demo. No build step.
| Layer | Tool | Purpose | |
|---|---|---|---|
| Core | @chenglou/pretext via esm.sh CDN | Text measurement + line layout | |
| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition | |
| Segmentation | Intl.Segmenter (built-in) | Grapheme splitting for emoji / CJK / combining marks | |
| Interaction | Raw DOM events | Mouse / touch / wheel — no framework |
<script type="module">import {prepare, layout, // use-case 1: simple heightprepareWithSegments, layoutWithLines, // use-case 2a: fixed-width lineslayoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable widthmeasureLineStats, walkLineRanges, // stats without string allocation} from "https://esm.sh/@chenglou/pretext@0.0.6";</script>
Pin the version. @0.0.6 at time of writing — check npm for the latest if demo behavior is off.
The Two Use Cases
Almost everything reduces to one of these two shapes. Learn both.
Use-case 1 — measure, then render with CSS/DOM
const prepared = prepare(text, "16px Inter");const { height, lineCount } = layout(prepared, 320, 20);
You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, without a DOM read. Use for:
- Virtualized lists where rows contain wrapping text
- Masonry with precise card heights
- "Does this label fit?" dev-time checks
- Preventing layout shift when remote text loads
Keep `font` and `letterSpacing` exactly in sync with your CSS. The canvas ctx.font format (e.g. "16px Inter", "500 17px 'JetBrains Mono'") must match the rendered CSS, or measurements drift.
Use-case 2 — measure and render yourself
const prepared = prepareWithSegments(text, FONT);const { lines } = layoutWithLines(prepared, 320, 26);for (let i = 0; i < lines.length; i++) {ctx.fillText(lines[i].text, 0, i * 26);}
This is where the creative work lives. You own the drawing, so you can:
- Render to canvas, SVG, WebGL, or any coordinate system
- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
- Use line metadata (width, grapheme positions) as geometry
For variable-width-per-line flow (text around a shape, text in a donut band, text in a non-rectangular column):
let cursor = { segmentIndex: 0, graphemeIndex: 0 };let y = 0;while (true) {const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y?const range = layoutNextLineRange(prepared, cursor, lineWidth);if (!range) break;const line = materializeLineRange(prepared, range);ctx.fillText(line.text, leftEdgeAtY(y), y);cursor = range.end;y += lineHeight;}
This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.
Helpers worth knowing
measureLineStats(prepared, maxWidth)→{ lineCount, maxLineWidth }— the widest line, i.e. multiline shrink-wrap width.walkLineRanges(prepared, maxWidth, callback)— iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.@chenglou/pretext/rich-inline— the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.
Demo Recipe Patterns
The community corpus (see references/patterns.md) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.
| Pattern | Key API | Example idea | |
|---|---|---|---|
| Reflow around obstacle | layoutNextLineRange + per-row width function | Editorial paragraph that parts around a dragged cursor sprite | |
| Text-as-geometry game | layoutWithLines + per-line collision rects | Breakout where each brick is a measured word | |
| Shatter / particles | walkLineRanges → per-grapheme (x,y) → physics | Sentence that explodes into letters on click | |
| ASCII obstacle typography | layoutNextLineRange + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry | |
| Editorial multi-column | layoutNextLineRange per column + shared cursor | Animated magazine spread with pull quotes | |
| Kinetic type | layoutWithLines + per-line transform over time | Star Wars crawl, wave, bounce, glitch | |
| Multiline shrink-wrap | measureLineStats | Quote card that auto-sizes to its tightest container |
See templates/donut-orbit.html and templates/hello-orb-flow.html for working single-file starters.
Workflow
- Pick a pattern from the table above based on the user's brief.
- Start from a template:
templates/hello-orb-flow.html— text reflowing around a moving orb (reflow-around-obstacle pattern)templates/donut-orbit.html— advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controlswrite_fileto a new.htmlin~/.hermes/cache/scratch/or the user's workspace.
- Swap the corpus for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
- Tune the aesthetic — font, palette, composition, interaction. This is the work; don't skip it.
- Verify locally:
``sh cd <dir-with-html> && python -m http.server 8765 # then open http://localhost:8765/<file>.html ``
- Check the console — pretext will throw if
prepareWithSegmentsis called with a bad font string;Intl.Segmenteris available in every modern browser. - Show the user the file path, not just the code — they want to open it.
Performance Notes
prepare()/prepareWithSegments()is the expensive call. Do it once per text+font pair. Cache the handle.- On resize, only rerun
layout()/layoutWithLines()— never re-prepare. - For per-frame animations where text doesn't change but geometry does,
layoutNextLineRangein a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs. - When rendering ASCII masks per frame, keep a cell buffer (
Uint8Array/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans intolayoutNextLineRangebefore drawing text. - Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
- Canvas
ctx.fontsetting is surprisingly slow; set it once per frame if font doesn't vary, not perfillTextcall.
Common Pitfalls
- Drifting CSS/canvas font strings.
ctx.font = "16px Inter"measured, but CSS saysfont-family: Inter, sans-serif; font-size: 16px. Fine if Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Alwayspreloadthe font or use a web-safe family.
- Re-preparing inside the animation loop. Only
layout*is cheap. Re-callingprepareevery frame will tank perf. Keep the prepared handle in module scope.
- Forgetting `Intl.Segmenter` for grapheme splits. Emoji, combining marks, CJK —
"é".split("")gives you two chars. Usenew Intl.Segmenter(undefined, { granularity: "grapheme" })when sampling individual visible glyphs.
- `break: 'never'` chips without `extraWidth`. In
rich-inline, if you usebreak: 'never'for an atomic chip/mention, you must also supplyextraWidthfor the pill padding — otherwise chip chrome overflows the container.
- Using `@chenglou/pretext` from `unpkg` with TypeScript-only entry. Use
esm.sh— it compiles the TS exports to browser-ready ESM automatically.unpkgwill 404 or serve raw TS.
- Monospace fallbacks silently erasing the whole point. Users seeing monospace-looking output often have a CSS
font-familythat fell through tomonospace. Verify the actual rendered font via DevTools.
- Skipping rows vs adjusting width when flowing around a shape. If the corridor on this row is too narrow to fit a line, skip the row (
y += lineHeight; continue;) rather than passing a tiny maxWidth tolayoutNextLineRange— pretext will return one-grapheme lines that look broken.
- Shipping a cold demo. The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."
Verification Checklist
- [ ] Demo is a single self-contained
.htmlfile — opens by double-click orpython -m http.server - [ ]
@chenglou/pretextimported viaesm.shwith pinned version - [ ] Corpus is real prose, not lorem ipsum, and matches the demo's concept
- [ ] Font string passed to
preparematches the CSS font exactly - [ ]
prepare()/prepareWithSegments()called once, not per frame - [ ] Dark background + considered palette — not the default white canvas
- [ ] At least one interactive response (drag / hover / scroll / click) or idle auto-motion
- [ ] Tested locally with
python -m http.serverand confirmed no console errors - [ ] 60fps on a mid-tier laptop (or graceful degradation documented)
- [ ] One "extra mile" detail the user didn't ask for
Reference: Community Demos
Clone these for inspiration / patterns (all MIT-ish, linked from pretext.cool):
- Pretext Breaker — breakout with word-bricks —
github.com/rinesh/pretext-breaker - Tetris × Pretext —
github.com/shinichimochizuki/tetris-pretext - Dragon animation —
github.com/qtakmalay/PreTextExperiments - Somnai editorial engine —
github.com/somnai-dreams/pretext-demos - Bad Apple!! ASCII —
github.com/frmlinn/bad-apple-pretext - Drag-sprite reflow —
github.com/dokobot/pretext-demo - Alarmy editorial clock —
github.com/SmisLee/alarmy-pretext-demo
Official playground: chenglou.me/pretext — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.