novusedge/palpatine/adversary
Claude Code and agent skill by novusedge/palpatine
- community
Checking that the SKILL.md file is still in the repository.
Subagent orchestration for sophisticated opponent modeling and multi-party analysis.
Install
npx vskill@latest install novusedge/palpatine/adversarySKILL.md
Adversary Simulation
Invoked via Claude Code /palpatine:adversary or Codex $palpatine:adversary, or auto-triggered for:
- Wargames with sophisticated opponents
- Multi-party scenarios (3+ players)
- Counter mode with complex stakeholder dynamics
When to Use Subagents
Use subagents when:
- Multiple independent perspectives needed simultaneously
- Opponent sophistication warrants dedicated modeling
- User wants deep multi-party analysis
Don't use subagents when:
- Single obvious opponent
- Simple 2-party dynamics
- Quick read is sufficient
Host Agent Patterns
Schemas
Use these schemas in the controller. Agents return raw JSON; the controller parses it, validates the exact shape, and requests one correction before treating the response as a gap.
Host Adapters
Codex:
- Use
spawn_agentwithfork_turns: "none"and all player context in the prompt. - Ask for the exact keys
move,alliance,threat,price, andthreatLevel. - Use
list_agentsto derive current capacity, choose an unused run component, and read completed payloads keyed by the canonical task names returned fromspawn_agent. - Use
wait_agentonly as a mailbox notification,followup_taskfor one correction, andinterrupt_agentfor workers still pending at the deadline. Leaf workers never spawn. - Inherit the orchestrator model. Forward
userRequestedModelonly when the user explicitly named a model; never infer an override.
Claude Code:
- Call
Agentwith requireddescriptionandpromptfields.subagent_typeis optional. The current tool does not acceptschema. - Request raw JSON in the prompt, then validate it against
PLAYER_SCHEMAorADVERSARY_SCHEMAin the controller and request one correction if needed. - Use
Promise.allonly for independent players.
Single Adversary
Spawn one agent for focused opponent modeling:
Multi-Party (Bounded Waves)
Dispatch only independent players. At most five player models run per invocation, and each wave is capped by current worker capacity:
This is the start of the file. Read the full SKILL.md on GitHub.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/palpatine/skills/adversary/SKILL.md
Popularity
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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