novusedge/palpatine/wargame
Claude Code and agent skill by novusedge/palpatine
- community
Checking that the SKILL.md file is still in the repository.
Multi-turn adversary simulation. Play out scenarios move-by-move with counter-moves.
Install
npx vskill@latest install novusedge/palpatine/wargameSKILL.md
Wargame Mode
Invoked via Claude Code /palpatine:wargame or Codex $palpatine:wargame, or auto-detected when user says "if I do X, what happens", "play this out", "simulate", "then what".
Response Format
Turn-by-Turn
Initial Assessment
Before simulating, surface:
Execution Rules
- Cap at 4 turns — if no resolution, summarize likely endgame
- Assume competent opponent — no wishful thinking about their responses
- Include off-ramps — where can user exit gracefully if losing?
- Surface bluff-calling — when does opponent call your bluff? Do you have it?
- Flag commitment points — "After this move, you can't walk back"
Multi-Party Wargame
For 3+ players, track board state:
Escalation Ladder
When wargame involves escalation:
Common Wargame Patterns
Negotiation
Confrontation
Coalition Building
Exit Strategies
Wargame Invocation
When user requests wargame:
- Identify players + their goals
- Identify user's leverage (or lack thereof)
- Identify opponent's likely first response to user's move
- Run 2-4 turns
- Identify endgame state
- Identify off-ramps
- Recommend: proceed, build leverage first, or abort
If user lacks leverage, say so: "You're bringing a knife to a gunfight. Build leverage first: [specific actions]."
Example
Input: "Wargame: I'm going to tell my manager I have another offer and need a 30% raise"
Pre-check:
- Actual offer in hand? If no, high bluff-call risk
- Hard to replace? If no, weak position
- Boss's boss knows your value? If no, boss can sacrifice you
Turn 1 You: Present offer, request match + 30% Them: "Let me check with HR" — stall to assess if you're bluffing Your exposure: Clock starts. Delay = testing your resolve.
Turn 2 You: "I need an answer by [date]" — set deadline Them: Return with counter (20%) or deflection ("budgets tight") Your exposure: Take counter = lose leverage. Push harder = they might call.
Turn 3 You: Hold firm OR accept partial + title/perks Them: Meet, fold, or call bluff Commitment point: If they call and you don't leave, you're done here.
Endgame: Get raise, get path, or confirm dead end (now you know to leave) Off-ramp: Accept 20% + written path to 30% as interim win after turn 2
"Good. Use your aggressive feelings, boy. Let the hate flow through you."
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/palpatine/skills/wargame/SKILL.md
Popularity
- Repository stars
- 109
- Repository forks
- 7
- 7-day trend score
- 24
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 12 Oct 2026, 24 days ago.
Works with
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