nowsprinting/claude-code-settings-for-unity/run-tests
Claude Code and agent skill by nowsprinting/claude-code-settings-for-unity
- community
Checking that the SKILL.md file is still in the repository.
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Even if the user just says "run the tests" or "check if it passes", use this skill.
Install
npx vskill@latest install nowsprinting/claude-code-settings-for-unity/run-testsSKILL.md
Gotchas
- Never call two Unity Editor tools in parallel.
unity_play_control,get_unity_compilation_result,run_unity_tests, andrun_method_in_unitymust be called strictly one at a time — always wait for each call to return before making the next one. Calling them concurrently causes domain-reload conflicts that result in "canceled" or "did not connect within 30 seconds" errors. - When a Unity Editor tool returns `error` or `canceled`, wait 10 seconds before retrying. Domain reload typically takes several seconds; immediate retry hits the same in-flight reload and fails again. Do not switch tools in the meantime (e.g., calling
unity_play_controlto verify state) — that just compounds the multiplexed calls. If the same tool returnserrororcanceledon two consecutive attempts (with the 10-second wait between them), stop and consult the user instead of retrying further.
Run Tests
Before running tests, complete the following steps in order:
- If any code was modified, confirm compilation success using the
get_unity_compilation_resulttool before proceeding. - To determine
assemblyNamesandtestModefor a specific test class, run${CLAUDE_SKILL_DIR}/scripts/resolve-test-target.sh <test-class-cs-path>. The script prints<assemblyName>\t<testMode>(e.g.MyGame.Tests\tPlayMode). Skip this step when running an already-known assembly.
Then use the run_unity_tests tool to run the tests on the Unity editor.
Test execution can take several minutes. Do not re-run while a test is in progress — always wait for it to complete or time out. If a timeout occurs, narrow down the tests using filter settings and re-run.
Rules for Test Failures
If the same test(s) fail on two or more consecutive runs, stop and consult the user rather than continuing to fix.
When consulting, clarify:
- Current failure status: what is failing and the likely cause
- Fix history: what was changed, how many times, and the scope of impact
- Planned approach: what options are being considered next
Troubleshooting
Read the appropriate resource file based on the situation:
- Any Unity MCP tool (
run_unity_tests,unity_play_control,get_unity_compilation_result) is not available or fails with a connection error: Read${CLAUDE_SKILL_DIR}/resources/troubleshooting-run-unity-tests.md - A test fails due to an assertion, constraint, or comparer in the
TestHelpernamespace (excludingTestHelper.UI): Read${CLAUDE_SKILL_DIR}/resources/troubleshooting-test-helper.md - A test fails due to an exception thrown from the
TestHelper.UInamespace: Read${CLAUDE_SKILL_DIR}/resources/troubleshooting-test-helper-ui.md
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/run-tests/SKILL.md
Popularity
- Repository stars
- 36
- Repository forks
- 3
- 7-day trend score
- 18
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 18 Mar 2026, 7 months ago.
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