one-man-company/skills-contextmanager/pc-games
Claude Code and agent skill by one-man-company/skills-contextmanager
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PC and console game development principles. Engine selection, platform features, optimization strategies.
Install
npx vskill@latest install one-man-company/skills-contextmanager/pc-gamesSKILL.md
PC/Console Game Development
Engine selection and platform-specific principles.
1. Engine Selection
Decision Tree
Comparison
| Factor | Unity 6 | Godot 4 | Unreal 5 | |
|---|---|---|---|---|
| 2D | Good | Excellent | Limited | |
| 3D | Good | Good | Excellent | |
| Learning | Medium | Easy | Hard | |
| Cost | Revenue share | Free | 5% after $1M | |
| Team | Any | Solo-Medium | Medium-Large |
2. Platform Features
Steam Integration
| Feature | Purpose | |
|---|---|---|
| Achievements | Player goals | |
| Cloud Saves | Cross-device progress | |
| Leaderboards | Competition | |
| Workshop | User mods | |
| Rich Presence | Show in-game status |
Console Requirements
| Platform | Certification | |
|---|---|---|
| PlayStation | TRC compliance | |
| Xbox | XR compliance | |
| Nintendo | Lotcheck |
3. Controller Support
Input Abstraction
Haptic Feedback
| Intensity | Use | |
|---|---|---|
| Light | UI feedback | |
| Medium | Impacts | |
| Heavy | Major events |
4. Performance Optimization
Profiling First
| Engine | Tool | |
|---|---|---|
| Unity | Profiler Window | |
| Godot | Debugger → Profiler | |
| Unreal | Unreal Insights |
Common Bottlenecks
| Bottleneck | Solution | |
|---|---|---|
| Draw calls | Batching, atlases | |
| GC spikes | Object pooling | |
| Physics | Simpler colliders | |
| Shaders | LOD shaders |
5. Engine-Specific Principles
Unity 6
- DOTS for performance-critical systems
- Burst compiler for hot paths
- Addressables for asset streaming
Godot 4
- GDScript for rapid iteration
- C# for complex logic
- Signals for decoupling
Unreal 5
- Blueprint for designers
- C++ for performance
- Nanite for high-poly environments
- Lumen for dynamic lighting
6. Anti-Patterns
| ❌ Don't | ✅ Do | |
|---|---|---|
| Choose engine by hype | Choose by project needs | |
| Ignore platform guidelines | Study certification requirements | |
| Hardcode input buttons | Abstract to actions | |
| Skip profiling | Profile early and often |
Remember: Engine is a tool. Master the principles, then adapt to any engine.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingMySkillsHUB/skills/game-development/pc-games/skill.md
Popularity
- Repository stars
- 61
- Repository forks
- 14
- Repository npm downloads, 7 days
- 5,294
- 7-day trend score
- 41
Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 20 Mar 2026, 7 months ago.
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