one-man-company/skills-contextmanager/pc-games

Claude Code and agent skill by one-man-company/skills-contextmanager

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PC and console game development principles. Engine selection, platform features, optimization strategies.

Install

npx vskill@latest install one-man-company/skills-contextmanager/pc-games

SKILL.md

PC/Console Game Development

Engine selection and platform-specific principles.

1. Engine Selection

Decision Tree
What are you building?
│
├── 2D Game
│ ├── Open source important? → Godot
│ └── Large team/assets? → Unity
│
├── 3D Game
│ ├── AAA visual quality? → Unreal
│ ├── Cross-platform priority? → Unity
│ └── Indie/open source? → Godot 4
│
└── Specific Needs
├── DOTS performance? → Unity
├── Nanite/Lumen? → Unreal
└── Lightweight? → Godot
Comparison
FactorUnity 6Godot 4Unreal 5
2DGoodExcellentLimited
3DGoodGoodExcellent
LearningMediumEasyHard
CostRevenue shareFree5% after $1M
TeamAnySolo-MediumMedium-Large

2. Platform Features

Steam Integration
FeaturePurpose
AchievementsPlayer goals
Cloud SavesCross-device progress
LeaderboardsCompetition
WorkshopUser mods
Rich PresenceShow in-game status
Console Requirements
PlatformCertification
PlayStationTRC compliance
XboxXR compliance
NintendoLotcheck

3. Controller Support

Input Abstraction
Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)
Haptic Feedback
IntensityUse
LightUI feedback
MediumImpacts
HeavyMajor events

4. Performance Optimization

Profiling First
EngineTool
UnityProfiler Window
GodotDebugger → Profiler
UnrealUnreal Insights
Common Bottlenecks
BottleneckSolution
Draw callsBatching, atlases
GC spikesObject pooling
PhysicsSimpler colliders
ShadersLOD shaders

5. Engine-Specific Principles

Unity 6
  • DOTS for performance-critical systems
  • Burst compiler for hot paths
  • Addressables for asset streaming
Godot 4
  • GDScript for rapid iteration
  • C# for complex logic
  • Signals for decoupling
Unreal 5
  • Blueprint for designers
  • C++ for performance
  • Nanite for high-poly environments
  • Lumen for dynamic lighting

6. Anti-Patterns

❌ Don't✅ Do
Choose engine by hypeChoose by project needs
Ignore platform guidelinesStudy certification requirements
Hardcode input buttonsAbstract to actions
Skip profilingProfile early and often

Remember: Engine is a tool. Master the principles, then adapt to any engine.

Security

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Source

Popularity

Repository stars
61
Repository forks
14
Repository npm downloads, 7 days
5,294
7-day trend score
41

Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 20 Mar 2026, 7 months ago.

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