openai/codex/imagegen
Claude Code and agent skill by openai/codex
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Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
Install
npx vskill@latest install openai/codex/imagegenSKILL.md
Image Generation Skill
Generates or edits images for the current project (for example website assets, game assets, UI mockups, product mockups, wireframes, logo design, photorealistic images, or infographics).
Top-level modes and rules
This skill has exactly two top-level modes:
- Default built-in tool mode (preferred): built-in
image_gentool for image generation, editing, and transparent-image requests. Does not requireOPENAI_API_KEY. - Fallback CLI mode:
scripts/image_gen.pyCLI. Use when the user explicitly asks for or confirms the CLI/API/model path. RequiresOPENAI_API_KEY.
Within CLI fallback, the CLI exposes three subcommands:
generateeditgenerate-batch
Rules:
- Use the built-in
image_gentool by default for normal image generation and editing requests. - Do not switch to CLI fallback for ordinary quality, size, or file-path control.
- For transparent images, ask built-in
image_genfor a transparent background and preserve the generated alpha. - Never silently switch from built-in
image_genor CLIgpt-image-2to CLIgpt-image-1.5; ask the user first unless they explicitly requestedgpt-image-1.5. - The word
batchby itself does not mean CLI fallback. If the user asks for many assets or says to batch-generate assets without explicitly asking for CLI/API/model controls, stay on the built-in path and issue one built-in call per requested asset or variant. - If the built-in tool fails or is unavailable, tell the user the CLI fallback exists and that it requires
OPENAI_API_KEY. Proceed only if the user explicitly asks for that fallback. - If the user explicitly asks for CLI mode, use the bundled
scripts/image_gen.pyworkflow. Do not create one-off SDK runners. - Never modify
scripts/image_gen.py. If something is missing, ask the user before doing anything else.
Built-in save-path policy:
- In built-in tool mode, Codex saves generated images under
$CODEX_HOME/*by default. - Do not describe or rely on OS temp as the default built-in destination.
- Do not describe or rely on a destination-path argument (if any) on the built-in
image_gentool. If a specific location is needed, generate first and then move or copy the selected output from$CODEX_HOME/generated_images/.... - Save-path precedence in built-in mode:
- If the user names a destination, move or copy the selected output there.
- If the image is meant for the current project, move or copy the final selected image into the workspace before finishing.
- If the image is only for preview or brainstorming, render it inline; the underlying file can remain at the default
$CODEX_HOME/*path.
- Never leave a project-referenced asset only at the default
$CODEX_HOME/*path. - Do not overwrite an existing asset unless the user explicitly asked for replacement; otherwise create a sibling versioned filename such as
hero-v2.pngoritem-icon-edited.png.
Shared prompt guidance for both modes lives in references/prompting.md and references/sample-prompts.md.
Fallback-only docs/resources for CLI mode:
references/cli.mdreferences/image-api.mdreferences/codex-network.mdscripts/image_gen.py
When to use
- Generate a new image (concept art, product shot, cover, website hero)
- Generate a new image using one or more reference images for style, composition, or mood
- Edit an existing image (inpainting, lighting or weather transformations, background replacement, object removal, compositing, transparent background)
- Produce many assets or variants for one task
When not to use
- Extending or matching an existing SVG/vector icon set, logo system, or illustration library inside the repo
- Creating simple shapes, diagrams, wireframes, or icons that are better produced directly in SVG, HTML/CSS, or canvas
- Making a small project-local asset edit when the source file already exists in an editable native format
- Any task where the user clearly wants deterministic code-native output instead of a generated bitmap
Decision tree
Think about two separate questions:
- Intent: is this a new image or an edit of an existing image?
- Execution strategy: is this one asset or many assets/variants?
Intent:
- If the user wants to modify an existing image while preserving parts of it, treat the request as edit.
- If the user provides images only as references for style, composition, mood, or subject guidance, treat the request as generate.
- If the user provides no images, treat the request as generate.
Built-in edit semantics:
- Built-in edit mode is for images already visible in the conversation context, such as attached images or images generated earlier in the thread.
- If the user wants to edit a local image file with the built-in tool, first load it with built-in
view_imagetool so the image is visible in the conversation context, then proceed with the built-in edit flow. - Do not promise arbitrary filesystem-path editing through the built-in tool.
- If a local file still needs direct file-path control, masks, or other explicit CLI-only parameters, use the explicit CLI fallback only when the user asks for it.
- For edits, preserve invariants aggressively and save non-destructively by default.
Execution strategy:
- In the built-in default path, produce many assets or variants by issuing one
image_gencall per requested asset or variant. - In the CLI fallback path, use the CLI
generate-batchsubcommand only when the user explicitly chose CLI mode and needs many prompts/assets. - For many distinct assets, do not use
nas a substitute for separate prompts.nis for variants of one prompt; distinct assets need distinct built-in calls or distinct CLIgenerate-batchjobs.
Assume the user wants a new image unless they clearly ask to change an existing one.
Workflow
- Decide the top-level mode: built-in by default, including transparent-output requests; fallback CLI only if explicitly requested or confirmed.
- Decide the intent:
generateoredit. - Decide whether the output is preview-only or meant to be consumed by the current project.
- Decide the execution strategy: single asset vs repeated built-in calls vs CLI
generate-batch. - Collect inputs up front: prompt(s), exact text (verbatim), constraints/avoid list, and any input images.
- For every input image, label its role explicitly:
- reference image
- edit target
- supporting insert/style/compositing input
- If the edit target is only on the local filesystem and you are staying on the built-in path, inspect it with
view_imagefirst so the image is available in conversation context. - If the user asked for a photo, illustration, sprite, product image, banner, or other explicitly raster-style asset, use
image_genrather than substituting SVG/HTML/CSS placeholders. If the request is for an icon, logo, or UI graphic that should match existing repo-native SVG/vector/code assets, prefer editing those directly instead. - Augment the prompt based on specificity:
- If the user's prompt is already specific and detailed, normalize it into a clear spec without adding creative requirements.
- If the user's prompt is generic, add tasteful augmentation only when it materially improves output quality.
- Use the built-in
image_gentool by default. - For transparent-output requests, ask built-in
image_genfor a transparent background and preserve the generated alpha channel. - Inspect outputs and validate: subject, style, composition, text accuracy, and invariants/avoid items.
- Iterate with a single targeted change, then re-check.
- For preview-only work, render the image inline; the underlying file may remain at the default
$CODEX_HOME/generated_images/...path. - For project-bound work, move or copy the selected artifact into the workspace and update any consuming code or references. Never leave a project-referenced asset only at the default
$CODEX_HOME/generated_images/...path. - For batches or multi-asset requests, persist every requested deliverable final in the workspace unless the user explicitly asked to keep outputs preview-only. Discarded variants do not need to be kept unless requested.
- If the user explicitly chooses or confirms the CLI fallback, then use the fallback-only docs for model, quality, size,
input_fidelity, masks, output format, output paths, and network setup. - Always report the final saved path(s) for any workspace-bound asset(s), plus the final prompt or prompt set and whether the built-in tool or fallback CLI mode was used.
Transparent image requests
Ask built-in image_gen for a genuinely transparent background and preserve its alpha.
Prompt augmentation
Reformat user prompts into a structured, production-oriented spec. Make the user's goal clearer and more actionable, but do not blindly add detail.
Treat this as prompt-shaping guidance, not a closed schema. Use only the lines that help, and add a short extra labeled line when it materially improves clarity.
Specificity policy
Use the user's prompt specificity to decide how much augmentation is appropriate:
- If the prompt is already specific and detailed, preserve that specificity and only normalize/structure it.
- If the prompt is generic, you may add tasteful augmentation when it will materially improve the result.
Allowed augmentations:
- composition or framing hints
- polish level or intended-use hints
- practical layout guidance
- reasonable scene concreteness that supports the stated request
Not allowed augmentations:
- extra characters or objects that are not implied by the request
- brand names, slogans, palettes, or narrative beats that are not implied
- arbitrary side-specific placement unless the surrounding layout supports it
Use-case taxonomy (exact slugs)
Classify each request into one of these buckets and keep the slug consistent across prompts and references.
Generate:
- photorealistic-natural — candid/editorial lifestyle scenes with real texture and natural lighting.
- product-mockup — product/packaging shots, catalog imagery, merch concepts.
- ui-mockup — app/web interface mockups and wireframes; specify the desired fidelity.
- infographic-diagram — diagrams/infographics with structured layout and text.
- scientific-educational — classroom explainers, scientific diagrams, and learning visuals with required labels and accuracy constraints.
- ads-marketing — campaign concepts and ad creatives with audience, brand position, scene, and exact tagline/copy.
- productivity-visual — slide, chart, workflow, and data-heavy business visuals.
- logo-brand — logo/mark exploration, vector-friendly.
- illustration-story — comics, children’s book art, narrative scenes.
- stylized-concept — style-driven concept art, 3D/stylized renders.
- historical-scene — period-accurate/world-knowledge scenes.
Edit:
- text-localization — translate/replace in-image text, preserve layout.
- identity-preserve — try-on, person-in-scene; lock face/body/pose.
- precise-object-edit — remove/replace a specific element (including interior swaps).
- lighting-weather — time-of-day/season/atmosphere changes only.
- background-extraction — transparent background / clean cutout. Ask built-in
image_genfor actual transparency. - style-transfer — apply reference style while changing subject/scene.
- compositing — multi-image insert/merge with matched lighting/perspective.
- sketch-to-render — drawing/line art to photoreal render.
Shared prompt schema
Use the following labeled spec as shared prompt scaffolding for both top-level modes:
This is the start of the file. Read the full SKILL.md on GitHub.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files. Certified 29 Sep 2026.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingcodex-rs/skills/src/assets/samples/imagegen/SKILL.md
Popularity
- Repository stars
- 126,954
- Repository forks
- 19,824
- 7-day trend score
- 59
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 24 Mar 2026, 7 months ago.
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